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Old 05-31-2012, 03:52 PM
Razdeline Razdeline is offline
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How do indie games form and be successful then. I wonder what type of people invest in things like this. (use league of legends for example, it was an indie company starting, and the CEO's first business venture. He hit a grand slam the first try)
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Old 05-31-2012, 03:59 PM
Roth Roth is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
How do indie games form and be successful then. I wonder what type of people invest in things like this. (use league of legends for example, it was an indie company starting, and the CEO's first business venture. He hit a grand slam the first try)
Okay, to kind of show you what you're asking, why don't you yourself make a game? Hire devs, programmers, set up a website and recruit people. It should be possible as long as you have a concept. Secondly, league of legends isn't really indie I don't think, at least not at its core.

Lastly, people have tried. Just these games are buggy and secondly people don't really know what they want. People don't make an "eq"... they make games like darkfall that are supposed to be as hardcore sandboxes as can be. That's not really what made classic eq what it was. The corpse runs and all that added something yes but it was mostly the feel of the world and the fact that it had a heart. It's hard to recreate that feel and heart without both passion and funding together.
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Old 05-31-2012, 04:09 PM
Sojourner Sojourner is offline
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Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Have you all thought about making your own game?

I have been thinking lately that the next big mmo (if there ever is one due to market saturation), would be something that harbors mechanics similar to the original Everquest era.

Perhaps something with the exact same mechanics, utilized with an updated physics engine and graphics. I know of a few free engines one could use to make something like this possible.

The hardest part of creation would obviously be money, but maybe even doing it the same way they did it back then and find people that are extremely passionate about something like this. Would need a team of artists, few programmers, designers, writers, etc etc. Maybe even find people that would work for free.

The thing is, Everquest was immersive on a grandiose scale. Certain things like corpse runs, no maps, no global chat channels, player required teleportation; forced the game to make people socialize. We all know this.

I mean, we all don't need to be psychologists to understand what drew us here, and the big question is-- why hasn't anyone (in the industry) done this yet?
Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
How do indie games form and be successful then. I wonder what type of people invest in things like this. (use league of legends for example, it was an indie company starting, and the CEO's first business venture. He hit a grand slam the first try)


I'm glad your brain finally had a thought, but just stick to making the fries.

Remember, I like them golden brown.
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