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  #1  
Old 05-24-2010, 01:57 PM
emubird emubird is offline
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The news from SoE about a possible new server is rather vague, and even if it were not so vague, could never be trustworthy, as SoE has never been trustworthy.

If a new server is to be progression-type, as before, then I probably will not move back to EQ live. The first progression servers were so badly done on SoE's end, with SoE intentionally leaving in items, zone changes, quests, and even instances, so that certain people could exploit such things to gain rapid advancement, that I would not wish to take part in it again.

If, however, SoE managed to create a progression-type server with long time lockouts, or with broader-based progression requirements (for example requiring 20% of the population to meet progression requirements before next expansion is unlocked, or something like that), then I would return to live EQ to play on such a new server.

If SoE decides to create a classic server (which I personally doubt will ever happen), then I would definitely leave Project 1999 for such a server. Only SoE can create a truly classic EQ server, with the correct game code, just as it was in 1999. Leveling up from scratch on a truly classic server would be too attractive for me to pass up. Things here on Project 1999 are fun, but let's face it, they have hardly been very classic until just this last week, and using the emu code will always limit things. Most of us have leveled up two, three characters to 50 in the past seven months, assisted by things like translocators and experience exploits in certain zones and with certain quests, as well as bugged/exploitable item drops, mob pathing and mob spawning. Also, we have maxed tradeskills by using a system that allowed us to utilize recipes that should never have been in the game and a tradeskill interface that greatly accelerates production and advancement, and we have been able to utilize items sold in infinite quantities by merchants that should never have had these items. Sure, these things are being fixed now; but the first seven months on Project 1999 have been a far cry from truly classic. And I would happily pay to experience a true classic experience once more.

I am hoping that once everything here on Project 1999 is fixed and 'classicized', there will be a server reboot, or a new server launched. Whoever wants to stay on the original server with their characters can do so and have all the fun they want. But I know that I and at least some others will happily start over to experience something a bit more classic.

Don't hold your breath, though; SoE has always been so incapable and unreliable that it is unlikely anything good will come from a new server. So probably we'll all just still be here having fun.
  #2  
Old 05-24-2010, 02:16 PM
Reiker Reiker is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
The news from SoE about a possible new server is rather vague, and even if it were not so vague, could never be trustworthy, as SoE has never been trustworthy.

If a new server is to be progression-type, as before, then I probably will not move back to EQ live. The first progression servers were so badly done on SoE's end, with SoE intentionally leaving in items, zone changes, quests, and even instances, so that certain people could exploit such things to gain rapid advancement, that I would not wish to take part in it again.

If, however, SoE managed to create a progression-type server with long time lockouts, or with broader-based progression requirements (for example requiring 20% of the population to meet progression requirements before next expansion is unlocked, or something like that), then I would return to live EQ to play on such a new server.

If SoE decides to create a classic server (which I personally doubt will ever happen), then I would definitely leave Project 1999 for such a server. Only SoE can create a truly classic EQ server, with the correct game code, just as it was in 1999. Leveling up from scratch on a truly classic server would be too attractive for me to pass up. Things here on Project 1999 are fun, but let's face it, they have hardly been very classic until just this last week, and using the emu code will always limit things. Most of us have leveled up two, three characters to 50 in the past seven months, assisted by things like translocators and experience exploits in certain zones and with certain quests, as well as bugged/exploitable item drops, mob pathing and mob spawning. Also, we have maxed tradeskills by using a system that allowed us to utilize recipes that should never have been in the game and a tradeskill interface that greatly accelerates production and advancement, and we have been able to utilize items sold in infinite quantities by merchants that should never have had these items. Sure, these things are being fixed now; but the first seven months on Project 1999 have been a far cry from truly classic. And I would happily pay to experience a true classic experience once more.

I am hoping that once everything here on Project 1999 is fixed and 'classicized', there will be a server reboot, or a new server launched. Whoever wants to stay on the original server with their characters can do so and have all the fun they want. But I know that I and at least some others will happily start over to experience something a bit more classic.

Don't hold your breath, though; SoE has always been so incapable and unreliable that it is unlikely anything good will come from a new server. So probably we'll all just still be here having fun.
Doesn't mean much but during their last new server announcement the devs were pretty vocal about not leaving in out-of-era content. There was a huge thread where they compiled a list of all things that should not be on a new progression server. So it looks like they were admitting they screwed up some things and wanted to

Reiker's top 4 "lol Progression" moments:

4) Craftable range weapons in Kunark with Vulak Aerr-ish stat bonuses.
3) New style alchemy pots allowing me to solo just about anything including Lodizal during Velious.
2) Jailer event in Dreadlands: Spawn as many lower PoP tier bosses as you want for PoTime quality loot!
1) Killing revamped Innoruuk in Luclin for Req 65 Rec 70 loot.
  #3  
Old 05-24-2010, 02:21 PM
Malrubius Malrubius is offline
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But they will have those beatifully redone zones like Freeport. [You must be logged in to view images. Log in or Register.]
  #4  
Old 05-24-2010, 02:55 PM
stormlord stormlord is offline
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Quote:
Originally Posted by emubird [You must be logged in to view images. Log in or Register.]
The news from SoE about a possible new server is rather vague, and even if it were not so vague, could never be trustworthy, as SoE has never been trustworthy.

If a new server is to be progression-type, as before, then I probably will not move back to EQ live. The first progression servers were so badly done on SoE's end, with SoE intentionally leaving in items, zone changes, quests, and even instances, so that certain people could exploit such things to gain rapid advancement, that I would not wish to take part in it again.

If, however, SoE managed to create a progression-type server with long time lockouts, or with broader-based progression requirements (for example requiring 20% of the population to meet progression requirements before next expansion is unlocked, or something like that), then I would return to live EQ to play on such a new server.

If SoE decides to create a classic server (which I personally doubt will ever happen), then I would definitely leave Project 1999 for such a server. Only SoE can create a truly classic EQ server, with the correct game code, just as it was in 1999. Leveling up from scratch on a truly classic server would be too attractive for me to pass up. Things here on Project 1999 are fun, but let's face it, they have hardly been very classic until just this last week, and using the emu code will always limit things. Most of us have leveled up two, three characters to 50 in the past seven months, assisted by things like translocators and experience exploits in certain zones and with certain quests, as well as bugged/exploitable item drops, mob pathing and mob spawning. Also, we have maxed tradeskills by using a system that allowed us to utilize recipes that should never have been in the game and a tradeskill interface that greatly accelerates production and advancement, and we have been able to utilize items sold in infinite quantities by merchants that should never have had these items. Sure, these things are being fixed now; but the first seven months on Project 1999 have been a far cry from truly classic. And I would happily pay to experience a true classic experience once more.

I am hoping that once everything here on Project 1999 is fixed and 'classicized', there will be a server reboot, or a new server launched. Whoever wants to stay on the original server with their characters can do so and have all the fun they want. But I know that I and at least some others will happily start over to experience something a bit more classic.

Don't hold your breath, though; SoE has always been so incapable and unreliable that it is unlikely anything good will come from a new server. So probably we'll all just still be here having fun.
Every new nugget of information I learn in-game is like a diamond to me.

Even if you could fix all of hte bugs and make it 100% classic, you can't erase peoples memories. For example, it took me 13 days /played to get level 13 in 1999. It takes me just a day or two /played to get that now. Why? Because I know where to go and what to do. I know the zones I'm in by memory. I'm playing a ranger and intentionally killing myself and re-rolling because I level so fast. It's because of what I know. Sure, I learn new things sometimes. I like that, but most of what I see is what I've seen before.

There're people in their 20's and 30's that I saw not too long ago at level 7. People level up fairly quickly on this server. I should know because none of my alts are greater than 15.

People know exactly where to camp items. They know exactly where to go to get experience. This accelerates everything. The economy is filled with examples of this. You can't stop it.

There can never be a 100% classic experience unless it's a new game.
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Last edited by stormlord; 05-24-2010 at 03:12 PM..
  #5  
Old 05-24-2010, 03:04 PM
redghosthunter redghosthunter is offline
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Xantarr-- "Then, they need to fire all their crud-on-my-service and get some customer service"

X customer service was always working... they just could not make decisions without GM oversight. Had this prob a few times myself.

I will never, ever go back to SONY EQ. SONY EQ is not the same game as what was started in 99. The ONLY thing SONY EQ is concerned about is getting your credit card numbers. Why do u think the pricing is so high on everything>? Every single thing requires boatloads of plat. And farming plat? gone.... I could go on and on about how SONY EQ has ruined the game... but so could we all.
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  #6  
Old 05-24-2010, 03:43 PM
Xantarr Xantarr is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]

X customer service was always working... they just could not make decisions without GM oversight. Had this prob a few times myself.
That's true, I'd have to agree with you there, iirc.

Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]

The ONLY thing SONY EQ is concerned about is getting your credit card numbers. Why do u think the pricing is so high on everything>?
Although I must say that if Sony EQ were so concerned about making money, they wouldn't be doing what they're doing. That's the point - they'd have made more money if they had done what Nilbog et al. have done.

Anyway, higher prices do not mean higher profits. It's incorrect to assume that a company charges higher prices because they're greedy. Nearly all corporations seek to maximize profits in some respect or another - sometimes by lowering prices. It's just that Sony EQ failed to capitalize on these potential profits, not because of greed, but because they were apparently unaware of what it was their customers really wanted.

That's just my 2 cents :]
  #7  
Old 05-24-2010, 06:28 PM
mitic mitic is offline
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they will never have classic eq like we have it here on emu cause they would need a separate patcher and this will NEVER happen.
  #8  
Old 05-27-2010, 06:17 AM
fastboy21 fastboy21 is offline
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Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
they will never have classic eq like we have it here on emu cause they would need a separate patcher and this will NEVER happen.
even with a bare little creativity I can think of several very simple solutions to getting around this problem.

I don't see at all why you think this (of all things) would be the biggest stumbling block...very easy to get around/fix for them.

***
The big advantage of playing on live is that you have a contractual relationship with the game.

I trust the devs here, but there is nothing that would stop them from just pulling the plug tomorrow. Don't get me wrong, I don't think that they would ever do that. What if Rogean and Nilbog got hit by a bus? What if one of their family members got sick and they couldn't spend any time working on the server?

Again, I don't doubt the devs here at all, but I can't help but feel just a bit more secure with a paid team to secure the game. I really hope the devs don't take this as a knock against them, because it really isn't. What they do is incredible, and their passion for EQ is so pure that they do it for simple love of the game, and THAT is the biggest reason to play here instead of on live.

In the end, there are good reasons to stay and go if live offered a server that was progression/classic/time locked/etc...
My opinion is that lots would stay here, but we would see a noticeable drop in population to the order of 25% to 50% on the day that live opens a progression server...followed by a return of about half of those who left over the next weeks.
  #9  
Old 05-27-2010, 08:45 AM
Bumamgar Bumamgar is offline
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There is no contractual relationship with the game on live. SOE could shut down the servers tomorrow if they felt that it was profitable to do so.

Yes, there are fewer 'key man dependencies' on live. SOE is large enough that a single person getting sick or hit by a bus won't mean the end of EQ Live, but other than a 10 year track record, there's nothing to guarantee that Live will continue to exist from day to day. In fact, server mergers indicate that Live is getting closer and closer to decommissioning.
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  #10  
Old 05-27-2010, 04:10 PM
fastboy21 fastboy21 is offline
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Default yes, there is...

There most certainly IS a contractual relationship between the player and SOE when a player plays on live. You are correct that them keeping the game running is NOT guaranteed...but that is not what I was talking about when I said a contractual relationship exists.



Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
even with a bare little creativity I can think of several very simple solutions to getting around this problem.

I don't see at all why you think this (of all things) would be the biggest stumbling block...very easy to get around/fix for them.

***
The big advantage of playing on live is that you have a contractual relationship with the game.

I trust the devs here, but there is nothing that would stop them from just pulling the plug tomorrow. Don't get me wrong, I don't think that they would ever do that. What if Rogean and Nilbog got hit by a bus? What if one of their family members got sick and they couldn't spend any time working on the server?

Again, I don't doubt the devs here at all, but I can't help but feel just a bit more secure with a paid team to secure the game. I really hope the devs don't take this as a knock against them, because it really isn't. What they do is incredible, and their passion for EQ is so pure that they do it for simple love of the game, and THAT is the biggest reason to play here instead of on live.

In the end, there are good reasons to stay and go if live offered a server that was progression/classic/time locked/etc...
My opinion is that lots would stay here, but we would see a noticeable drop in population to the order of 25% to 50% on the day that live opens a progression server...followed by a return of about half of those who left over the next weeks.
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