Quote:
Originally Posted by Dullah
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lot of text lots of text lots of text When was pvp best on r99? When the general population were competing over dungeons (solb/lguk). more text
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Some stuff you say makes sense, but everyone knows that the best PvP on the server was during the first two weeks... swagdaddy understands
Quote:
Originally Posted by swagdaddy
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When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
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I had never played EQ in PvP mode before Project 1999... pretty much only "PvP" games I ever played were Quake 2 CTF, Rainbow Six, Jedi Knight, etc back in junior high. But when EQ came out (Beta 1998) games changed for me. Inexplicable. Project 1999 reawakened that.
But then when Red99 hit, I thought, "holy shit this is completely different, and better!" The time for server success has come and gone. Guard assist, exploiting, and resists are the things that killed population. Server pop would still be >200 (maybe 300?) if guard assist was in plain and simple. The server's true chance for success has come and gone... a wipe 1-2 weeks in to fix things (guard assist, exploits, resists) but now it would just snuff the server out.
I love this server, and am depressed that more attention was not given by players during beta to ensure a stable fun community. Too many people were concerned about being secretive about exploits/other bugs so they could outlevel and "win" the server. The simple fact that people on here talk about "winning" an Everquest server shows that they are the reason the server, and they have "lost".
It is just realistic and depressing. Could wiping the server boost pop? No. Would exp boost pop? A little. Would Kunark? Temporarily. Could reopening a parallel server (guard assist, exploit free, better resists) with future merge increase population? I was convinced it would, but now am not so sure.
In my opinion, Nilbog is doing just the right thing... let server slowly pick up population or dwindle... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral!