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  #1  
Old 05-28-2012, 10:23 PM
swagdaddy swagdaddy is offline
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Xp would bring back more than Kunark
This.
Bring kunark, beta exp, and wipe it clean. When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
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Old 05-28-2012, 10:27 PM
hagard hagard is offline
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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
This.
Bring kunark, beta exp, and wipe it clean. When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
Can we be pals? ? ?
  #3  
Old 05-28-2012, 10:27 PM
swagdaddy swagdaddy is offline
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Can we be pals? ? ?
swagout
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  #4  
Old 05-29-2012, 12:17 AM
Toehammer Toehammer is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
lot of text lots of text lots of text When was pvp best on r99? When the general population were competing over dungeons (solb/lguk). more text
Some stuff you say makes sense, but everyone knows that the best PvP on the server was during the first two weeks... swagdaddy understands
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Originally Posted by swagdaddy [You must be logged in to view images. Log in or Register.]
When red99 first came out there was so much pvp I was ejaculating in my pants left and right. When I make a new char now it'll be a long time before I actually see pvp and it will also be a while before I get to that point.
I had never played EQ in PvP mode before Project 1999... pretty much only "PvP" games I ever played were Quake 2 CTF, Rainbow Six, Jedi Knight, etc back in junior high. But when EQ came out (Beta 1998) games changed for me. Inexplicable. Project 1999 reawakened that.

But then when Red99 hit, I thought, "holy shit this is completely different, and better!" The time for server success has come and gone. Guard assist, exploiting, and resists are the things that killed population. Server pop would still be >200 (maybe 300?) if guard assist was in plain and simple. The server's true chance for success has come and gone... a wipe 1-2 weeks in to fix things (guard assist, exploits, resists) but now it would just snuff the server out.

I love this server, and am depressed that more attention was not given by players during beta to ensure a stable fun community. Too many people were concerned about being secretive about exploits/other bugs so they could outlevel and "win" the server. The simple fact that people on here talk about "winning" an Everquest server shows that they are the reason the server, and they have "lost".

It is just realistic and depressing. Could wiping the server boost pop? No. Would exp boost pop? A little. Would Kunark? Temporarily. Could reopening a parallel server (guard assist, exploit free, better resists) with future merge increase population? I was convinced it would, but now am not so sure.

In my opinion, Nilbog is doing just the right thing... let server slowly pick up population or dwindle... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral!
Last edited by Toehammer; 05-29-2012 at 12:22 AM..
  #5  
Old 05-29-2012, 03:06 AM
Toehammer Toehammer is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
... a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta. I'll be riding the Red99 wave until the server goes down in a fiery death spiral!
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Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]
If anyone actually wanted a healthy server and to bring pop up; they would stop saying the sky is falling and shitting all over the threads.
You honestly think that not pointing out problems will make them go away? /boggle, /shrug, /disagree I think you missed my whole point. I agree people posting obnoxious things about server being dead can be annoying... but it is the reality. I am trying to personally get people to join Red99. It is hard because server launched prematurely and people were too childish to test during Beta. But that ship has sailed. I am still having fun here, but the problem exists: Red99 is slowly dying. It will probably take months. I am a realist, although I wish I could bury my head in the sand sometimes. Is it fun? What does the world sound like with sand in your ears.I dunno if Red99 can be fixed, but there is nothing wrong with intelligently pointing out the problem. Instead, mouthbreathers like you read posts and nitpick the ONE sentence you don't like. People like you are dissuading people from playing.
  #6  
Old 05-29-2012, 11:16 AM
jdklaw jdklaw is offline
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Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
You honestly think that not pointing out problems will make them go away? /boggle, /shrug, /disagree I think you missed my whole point. I agree people posting obnoxious things about server being dead can be annoying... but it is the reality. I am trying to personally get people to join Red99. It is hard because server launched prematurely and people were too childish to test during Beta. But that ship has sailed. I am still having fun here, but the problem exists: Red99 is slowly dying. It will probably take months. I am a realist, although I wish I could bury my head in the sand sometimes. Is it fun? What does the world sound like with sand in your ears.I dunno if Red99 can be fixed, but there is nothing wrong with intelligently pointing out the problem. Instead, mouthbreathers like you read posts and nitpick the ONE sentence you don't like. People like you are dissuading people from playing.
I was actually reiterating what you posted; i completely agree with this:

Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
...a server's success is ultimately the players' responsibility. You want more people to play with, DO SOMETHING ABOUT IT. We screwed it up the moment nobody put in the time and effort to test these things during beta.
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