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Old 05-25-2012, 11:32 PM
Dullah Dullah is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
This implies things weren't perfectly fine in classic.

Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
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Old 05-26-2012, 12:46 AM
Null Null is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
This implies things weren't perfectly fine in classic.

Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
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Old 05-26-2012, 02:23 AM
Dullah Dullah is offline
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Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
If everyone were supposed to CC, they would have made root, snare, stun and such harder to resist like mez.

The fact that they didn't reveals that those aren't the intended roles for those classes, therefore changing it fundamentally alters the game.

Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.

Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters. Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
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Old 05-26-2012, 06:03 AM
Null Null is offline
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Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.
Have I changed any of this?

Quote:
Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters.
If you were rolling around with 200 in relevant saves against a caster in classic, you were not getting CC'd by anything and it would be very very likely that any caster throwing damaging spells at you would long run out of mana before you would die. Here with 200MR you are unlikely to get hit by much CC but there is legitimate danger in fighting multiple casters.

Quote:
Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
It's far from static here so I am not sure what you are getting at.
Last edited by Null; 05-26-2012 at 06:05 AM..
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