Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-25-2012, 06:25 PM
Null Null is offline
VIP / Contributor

Null's Avatar

Join Date: Apr 2011
Posts: 256
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
So many retarded people in this thread. Null has said classic resists aren't an issue. He has purposely designed it to be a custom resist set, and what many of us are saying is that for a server that claims to be so classic that many other good ideas are shot down as "not classic" why are we changing one of the fundamental truths of eq pvp, classic resists.
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
  #2  
Old 05-25-2012, 06:31 PM
Tr0llb0rn Tr0llb0rn is offline
Fire Giant


Join Date: May 2012
Posts: 720
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
  #3  
Old 05-25-2012, 06:34 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
this is so laughable coming from the guild that stacked three mages at bats n bugs to bolt through walls at our naggy raid. bolts through walls was already fixed btw, you need LOS now on bolts at the start, not the end, the issue is that many walls, such as sol b walls and the walls outside sol b, for whatever reason, aren't considered "walls" by the game.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #4  
Old 05-25-2012, 06:53 PM
Maze Maze is offline
Kobold

Maze's Avatar

Join Date: May 2012
Location: swagdaddy mansion basement
Posts: 182
Default

Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Null, you suceeded in your goal. Do not let them troll you.

Just fix bolts through walls.
agree with random troll, shits fine.
  #5  
Old 05-25-2012, 08:38 PM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
This is a way better response, Null pal. "Resists are intended to be custom" by itself scares the shit out of people.


Most people agreed that CC spells should be classic, and you listened + changed that. That was by far the biggest issue with the resist system. I'd bet it's in a pretty good place right now.

I have a hard time buying that anything else is that big of a deal. Clerics/chanters landing their shitty nukes 10% of the time instead of 2%? I'm fine with that. Clerics not being able to do any damage 1v1 in classic was always kind of stupid.
  #6  
Old 05-25-2012, 11:32 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
This implies things weren't perfectly fine in classic.

Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
__________________
  #7  
Old 05-26-2012, 12:46 AM
Null Null is offline
VIP / Contributor

Null's Avatar

Join Date: Apr 2011
Posts: 256
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
This implies things weren't perfectly fine in classic.

Pray tell, what exactly was wrong with classic resists? I bet it will be easily refuted by any competent player who played classic era.
Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
  #8  
Old 05-26-2012, 02:23 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
If everyone were supposed to CC, they would have made root, snare, stun and such harder to resist like mez.

The fact that they didn't reveals that those aren't the intended roles for those classes, therefore changing it fundamentally alters the game.

Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.

Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters. Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
__________________
  #9  
Old 05-26-2012, 06:03 AM
Null Null is offline
VIP / Contributor

Null's Avatar

Join Date: Apr 2011
Posts: 256
Default

Quote:
Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.
Have I changed any of this?

Quote:
Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters.
If you were rolling around with 200 in relevant saves against a caster in classic, you were not getting CC'd by anything and it would be very very likely that any caster throwing damaging spells at you would long run out of mana before you would die. Here with 200MR you are unlikely to get hit by much CC but there is legitimate danger in fighting multiple casters.

Quote:
Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
It's far from static here so I am not sure what you are getting at.
Last edited by Null; 05-26-2012 at 06:05 AM..
  #10  
Old 05-10-2013, 05:42 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.

However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
Always will love this quote, everything is shoved down our throats here such as no jboots in botb because "IT'S CLASSIC" but yet the biggest aspect of PVP, resists, is intentionally non-classic
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.