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#1
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yeah, this is unlikely to change before velious comes out.
time to enable global /ooc again? population numbers are pretty dismal, specially during off hours | ||
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#2
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There are also some lame bugs keeping players from starting new characters on this server which is not helping the population. Fixes are pending for the next patch but they wait 2 months or so to release the patch for whatever reason. Kinda silly to wait that long to fix things when the server population is really suffering.
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#3
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Global /ooc would be really useful, but have it enable on a trigger when the population count falls to a certain number so it would still be useful but not annoying(if 300+ players had access to global chat, it could get pretty obnoxious).
I seem to remember there being player creatable chat channels as well, when was that feature implemented? | ||
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#4
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Quote:
Add 1 more for xp bonus. Nothing wrong with hitting your most dedicated players with a little present every now and then. | |||
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#5
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Quote:
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#6
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Quote:
Kinda sad to see. Besides some little boosts or whatever, I think it might be a good idea to do a player drive to find new people. Get everyone involved and have everyone post about the server and how much they love it, on various websites. Maybe there could be a reward for whoever brings in the most people or something. Or just encourage everyone to do it for the sake of the server. | |||
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#7
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Quote:
I do not see a need for temporary experience bonuses and don't understand why a player who enjoys classic-EQ would want them. I don't necessarily oppose the notion, but neither do I support it. Consider me neutral, but biased towards opposition. Suggestions like this, once implemented, have an annoying way of getting folks addicted to them and those folks end up begging for it more and more often. The experience system will be changing at some point post-Velious, anyway, as class penalties are due to be removed and race penalties are due to become self-only. This will affect group leveling as those Bards and Paladins and Monks and whatnot won't be reducing their group's average anymore. We had global OOC once, and it was a mess. Instead of experience modifiers, I submit that the community has the best means of encouraging grouping during off-peak hours. Specific zones to head to need to be agreed upon, instead of spreading out the population across several different zones (If you're in the teens, you'll see a few people in Oasis, a few in Unrest, perhaps a few in Upper Guk, maybe a few in the plains, and lack of critical mass anywhere in particular to support reliable grouping.) Batkiller's suggestion about getting the word out to interested parties also bears merit. Velious will spike the population strongly upward for a period of time, but it will not be a permanent fix. Expect, instead, a strong inital outpouring followed by a gradual drop-off. I figure the project operators expected as such. Danth | |||
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#8
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^^^ +1 | |||
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#9
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#10
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well because of playing the dh in d3 made me want to play my ranger, been on d3 a week with 23 hours logged and lvl 40, but the game sure gets tough after act 1 of nightmare
__________________
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