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  #1  
Old 05-21-2010, 09:25 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Jify [You must be logged in to view images. Log in or Register.]
This. Add points to Stamina, no matter what class/race you are, or you WILL regret ti!
I think that's only for melees.

If you're a caster, STA is a waste. 1 point of STA gives you hardly any HPs.
  #2  
Old 05-21-2010, 10:19 PM
Evilashh Evilashh is offline
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So Dex improves your chance to proc, your chance to riposte, block and parry. Agility improves your change to Dodge.

[CODE]
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));

mlog(COMBAT__TOHIT, "Chance to hit after agil calc %.2f", chancetohit);

[\CODE]

It looks to be pulling the defenders agility, not the attackers regarding chance to hit.
  #3  
Old 05-22-2010, 08:29 AM
Thac0 Thac0 is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
I think that's only for melees.

If you're a caster, STA is a waste. 1 point of STA gives you hardly any HPs.
Casters cap out Int with Pre Kunark Gear, casters cap out Charisma with Pre Kunark Gear, casters cap out Wisdom with Pre Kunark gear (even troll shammys).

Melee stats are easy to cap as well as stated above. You will have encounters with AOEs that will hit you regardless of your wis/int/char so one stat will keep you alive longer even though you "think" the returns on it are small. Classes like Necros and Shaman have spells that convert hps to mana as well.

When Kunark lands you also get the Mana Robe that converts hps to mana.

With all of these factors at play here, what is the most logical choice for casters to make stat wise?

Its pretty amazing that this is still something people argue against [You must be logged in to view images. Log in or Register.]
Last edited by Thac0; 05-22-2010 at 08:33 AM..
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