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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

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Old 05-11-2012, 10:48 AM
Arteker Arteker is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I still can't believe there are people saying that you just have to 'work harder' to do well in the raid scene. For me to work any harder at tracking mobs I would have to study less or drop out of school. There are things in real life that prohibit me and other casual players from investing the amount of time that the raid scene requires. If this were how it was like in classic I wouldn't complain, but it wasn't. For some reason this point keeps getting ignored. I'm not asking for a handout, I'm asking for a system that allows for competition in the raid scene and somewhat resembles classic. If your idea of competition is hitting the track button for four days straight until Venril Sathir pops, or parking your entire guild on his spawn point precisely so that other guilds can't compete, then frankly you're crazy.

If you want my suggestion for how to fix the raid scene, see page 13 of this thread.
It was in classic . main reason they added expansion like lost dungueons of norrath for such people.

examples: 1- cleaning vex thal: atleats with luck 5 hours (no wipes )
2[You must be logged in to view images. Log in or Register.]og: velious . only the brownies took you 20 mins per one

Darling main reason most mobs went from 32khps to insane amounts of hps ac hit power velious+w as exactly for that reason .

In solusek ro in kunark age we have the same problem Magna charta quicker mobilization ruthles allowed us to domain whole server.

Less nagafen/vox for this we payed smaller guilds to clean it for us .
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