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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

 
 
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  #33  
Old 05-10-2012, 07:32 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
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Another solution:

1. When raid mobs spawn they will one shot everyone unless a certain item is found to reduce their power. "Kryptonite"

2. Once a raid mob spawns, a quest to locate said item will be available via Priest of Discord in every town.

3. There could be a pool of different quest (20 -40?) that could possibly be the one that will be available at the Priest of Discord to reduce the raid mob's strength to make it possible to engage to prevent guilds from squatting at learned targets. *** Edit so there is no confusion, ONLY one quest from the pool would be available at the time of a raid mob spawn. I am not saying you have to choose from 20 quest and hope you are on the right one. I only mean you have a chance of 20 different quest being the one available at a time to prevent people "poopsocking" those targets.

4. The quest could evolve killing a certain type of mob/mobs until the item needed drops. The item wouldn't be available until the raid mob is up and the quest has become present. Once the item is found, no more can be found until the next time that quest comes available and the raid mob is up.

5. The guild who finds the drop will get a chance at the raid mob. Now that the raid mob's powers have been reduced back to normal, if that guild fails it's fair game for all.
Last edited by porigromus; 05-10-2012 at 08:08 PM..
 


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