Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-09-2012, 02:20 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
No offense, but a lot of this thread has turned into red herrings and silly non-classic suggestions that have no chance of being implemented. A lot of you are suggesting things that you'd personally find fun or fair, which is fine, but that's not really the point. You need something that's competitive, actually resembles classic, and isn't a massive deviation from the current system, or else the devs are going to reject it. Obviously I don't speak for them, but I'm pretty confident there's no chance that we're going to have "tokens" any time on this server. I know my post was long but it sucks that no one responded to it, since I feel it was the only one that directly responded to Nilbog's post: http://www.project1999.org/forums/sh...&postcount=127

If Nilbog says something like "what would happen if we had simultaneous repops", you should probably talk about repops. Not tokens, or rotations, or anything like that.
All of these ideas would take away from velious development, and velious is the single best thing that could happen for the raid environment
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #2  
Old 05-09-2012, 02:58 PM
fischsemmel fischsemmel is offline
Fire Giant

fischsemmel's Avatar

Join Date: Dec 2010
Posts: 681
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of these ideas would take away from velious development, and velious is the single best thing that could happen for the raid environment
An olympic sprinter is slowed down by the 1-ounce necklace that he wears while racing, too. But that isn't what matters. What matters is that is how much it slows him down balanced against how much he wants to wear it.
__________________
[59 Troubadour] Fischsemmel (Human)
  #3  
Old 05-09-2012, 03:26 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
An olympic sprinter is slowed down by the 1-ounce necklace that he wears while racing, too. But that isn't what matters. What matters is that is how much it slows him down balanced against how much he wants to wear it.
Velious was designed as a raid expansion, it has double if not more raid "bosses" then are currently available, also 4 armor farming sections. This spread out content esp when coupled with older dontent. Once velius is released it would be a good idea to reasses the raid scence but probably not before
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #4  
Old 05-09-2012, 03:05 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of these ideas would take away from velious development, and velious is the single best thing that could happen for the raid environment
Velious will bring its own set of problems/issues to deal with:
Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
As far as Velious, I'm worried about how the raid scene will work there with our current PNP:
1) HoT (TOV-East) is a section where you DO NOT OPEN THE DOOR, otherwise any force inside will get trained. Since leapfrogging happens here all the time, I can see this being an issue.
2) NToV has many raid mobs, and the ultimate one calls the lesser bosses to his side. If timers/variances/spawns hate you, you could engage Vulak and get a whole 2nd (or more) boss on top of you, which would suck. But maybe that's incentive for greater cooperation within NToV as well.
3) PoG: Tunare, like CT before her, summons the whole zone to her side. I do not know if her spawn respawns her plane the same way CT respawns Fear. If it does not, the guild clearing PoG should have first shot at Tunare, disallowing another guild to leapfrog the guild who spent hours clearing the zone ahead of time.
  #5  
Old 05-09-2012, 04:14 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Velious will bring its own set of problems/issues to deal with:
Which we can't address until velious
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:07 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.