Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-09-2012, 07:04 AM
fuark fuark is offline
Fire Giant

fuark's Avatar

Join Date: May 2011
Posts: 699
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.
Lol I have nothing against TMO at all, but I just had to point that there's no way that's true. Interesting thread, but come on now.

24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep.

That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week.

I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log.

That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant]
Monster of the Week [ANONYMOUS]
Kill Mulder, we take the risk of turning one man's quest into a crusade.
Last edited by fuark; 05-09-2012 at 07:14 AM..
  #2  
Old 05-09-2012, 07:38 AM
Maze513 Maze513 is offline
Banned


Join Date: Jan 2011
Location: Nasty Natti, Ohio
Posts: 267
Default

[You must be logged in to view images. Log in or Register.]
  #3  
Old 05-09-2012, 07:46 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

[QUOTE=fuark;641696]
I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort --QUOTE]

I wish this were the case here. This thread wouldn't be needed if 5-6 active guilds were getting targets.
  #4  
Old 05-09-2012, 08:47 AM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Lol I have nothing against TMO at all, but I just had to point that there's no way that's true. Interesting thread, but come on now.

24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep.

That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week.

I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log.

That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
the 10 hours of work includes my transit time and a little extra, i dont sleep more than 6 hours a day.

its true sorry you don't believe.
fear and hate trash take a whole lot longer to raid then most of TMO's raids
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #5  
Old 05-09-2012, 01:00 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

No offense, but a lot of this thread has turned into red herrings and silly non-classic suggestions that have no chance of being implemented. A lot of you are suggesting things that you'd personally find fun or fair, which is fine, but that's not really the point. You need something that's competitive, actually resembles classic, and isn't a massive deviation from the current system, or else the devs are going to reject it. Obviously I don't speak for them, but I'm pretty confident there's no chance that we're going to have "tokens" any time on this server. I know my post was long but it sucks that no one responded to it, since I feel it was the only one that directly responded to Nilbog's post: http://www.project1999.org/forums/sh...&postcount=127

If Nilbog says something like "what would happen if we had simultaneous repops", you should probably talk about repops. Not tokens, or rotations, or anything like that.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 05-09-2012 at 01:02 PM..
  #6  
Old 05-09-2012, 01:09 PM
fischsemmel fischsemmel is offline
Fire Giant

fischsemmel's Avatar

Join Date: Dec 2010
Posts: 681
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
No offense, but a lot of this thread has turned into red herrings and silly non-classic suggestions that have no chance of being implemented. A lot of you are suggesting things that you'd personally find fun or fair, which is fine, but that's not really the point. You need something that's competitive, actually resembles classic, and isn't a massive deviation from the current system, or else the devs are going to reject it. Obviously I don't speak for them, but I'm pretty confident there's no chance that we're going to have "tokens" any time on this server. I know my post was long but it sucks that no one responded to it, since I feel it was the only one that directly responded to Nilbog's post: http://www.project1999.org/forums/sh...&postcount=127

If Nilbog says something like "what would happen if we had simultaneous repops", you should probably talk about repops. Not tokens, or rotations, or anything like that.
I like your ideas generally, but I'm not too keen on everything that shares a window spawning at exactly the same time. I prefer the "everything that shares a window spawns within 1 hour of the first mob that spawns."

I guess having 3 or 9 or whatever mobs spawning at the exact same time would help keep 1 guild from getting to all of them, when those mobs spawning randomly over the course of 1 hour would potentially aid 1 guild in getting everything. And I guess that having a 1-hour window of spawns once one mob does spawn would also not help to reduce the tracking requirements as much, since you couldn't just have 1 tracker watching 1 of the 7-day mobs and then when it pops you know they are ALL up.

But I think that this would add a little zest to things that simultaneous spawns does not, especially in the event of a server reset.


Although, nevermind I guess. That 1-hour thing wouldn't really help the more casual guilds much. They'd have to get lucky to know mobs were starting to spawn, whereas the more dedicated guild(s) would have trackers watching multiple potential targets and so would have a better chance of knowing that mobs were popping right at the beginning of the 1-hour spawning window. Plus they are more likely to have tracker alts in position to check up on everything.
__________________
[59 Troubadour] Fischsemmel (Human)
Last edited by fischsemmel; 05-09-2012 at 01:22 PM..
  #7  
Old 05-09-2012, 04:37 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
... And I guess that having a 1-hour window of spawns once one mob does spawn would also not help to reduce the tracking requirements as much, since you couldn't just have 1 tracker watching 1 of the 7-day mobs and then when it pops you know they are ALL up.
I'm concerned about this too. But it's not that big of a deal and it's not that far off from classic - in 2000 knowing that one 7-day mob spawned usually meant that another had either spawned already or was on its way very soon, because server resets caused mobs to die around the same time (and therefore respawn around the same time). Also server resets (both on Live and on p99) allow you to know that all mobs are up if one is up, and that's classic too (so here if there's a patch, I can check if Vox is up, and if she is, I can be pretty sure that all the other mobs are up too, meaning I don't necessarily need a tracker in every zone).

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of these ideas would take away from velious development, ...
I'm not sure what you're saying, could you clarify?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #8  
Old 05-09-2012, 04:49 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

This thread is classic Everquest. Thank you for bringing me back to 2000 once again! These same issues were recognized and discussed then as well.
  #9  
Old 05-09-2012, 02:20 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
No offense, but a lot of this thread has turned into red herrings and silly non-classic suggestions that have no chance of being implemented. A lot of you are suggesting things that you'd personally find fun or fair, which is fine, but that's not really the point. You need something that's competitive, actually resembles classic, and isn't a massive deviation from the current system, or else the devs are going to reject it. Obviously I don't speak for them, but I'm pretty confident there's no chance that we're going to have "tokens" any time on this server. I know my post was long but it sucks that no one responded to it, since I feel it was the only one that directly responded to Nilbog's post: http://www.project1999.org/forums/sh...&postcount=127

If Nilbog says something like "what would happen if we had simultaneous repops", you should probably talk about repops. Not tokens, or rotations, or anything like that.
All of these ideas would take away from velious development, and velious is the single best thing that could happen for the raid environment
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #10  
Old 05-09-2012, 02:58 PM
fischsemmel fischsemmel is offline
Fire Giant

fischsemmel's Avatar

Join Date: Dec 2010
Posts: 681
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of these ideas would take away from velious development, and velious is the single best thing that could happen for the raid environment
An olympic sprinter is slowed down by the 1-ounce necklace that he wears while racing, too. But that isn't what matters. What matters is that is how much it slows him down balanced against how much he wants to wear it.
__________________
[59 Troubadour] Fischsemmel (Human)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.