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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#1
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I never said static respawns would allow the little guys to get more raid kills.
However, if everyone knew when a raid mob would spawn, the only thing determining who gets loot would be FTE or who received EXP. It becomes a camp then, wait the timer out and you can pluck off the mob when it respawns. Variance actually caters to the larger guild(s) that can field a raid force at any hour, on demand, instead of only during the hour the mob is guaranteed to spawn. Mobilization is effectively moot. Raid size is effectively moot (as all would engage at the same moment, so the mob is guaranteed to die). Quote:
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#2
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You aren't arguing for the server, you are arguing for bda, every raid mob we left up went to bda recently- its hard for much smaller guilds like taken, acyrid, divinity, etc to compete against that if we start leaving more mobs up( which will prob happen soon anyways) they will just go to BDA so get off your high horse, you are just begging for scraps again. | |||
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#3
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#4
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I am still interested in hearing proposals for better end game systems. In the past, I have tried to comment on the ones I thought were good and still in the spirit of classic, non-instanced raiding.
If there was a perfect system in which raid targets spawned simultaneously within a certain window:
Anyways, keep up the proposals. Hopefully something is suggested that supports more guilds getting targets without diminishing competition. | ||
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#5
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More targets, more opportunities | |||
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#6
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2. One guild would not have gotten most of the kills on the last two repops if either a) the other guilds had picked targets they could realistically kill before TMO showed up to compete and/or b) everyone knew what time the repop was going to occur. It also would have helped for the repop to be during a time when the most players tend to be logged into the server. Imagine the system below: 1. Trak, maestro, and draco have a 1-hour window in which all three of the mobs will simultaneously spawn. This happens every 3-ish days. 2. Oldworld dragons, gods, outdoor dragons, VS, and VP have a 1-hour window in which all of the mobs will simultaneously spawn. This happens every 7-ish days. 3. The "-ish" accounts for a staff-selected time when the window will be near the 3/7-day mark. 4. The window's opening and closing times will be made known on the p99 site and ingame. The 1-hour window is there just for a bit of... I don't know, I guess excitement. A chance for people to maybe make it in in time even if they aren't free at the instant the window opens. Whatever. It isn't really of consequence, I don't think, whether this exists or not. HOWEVER, any larger of a window will certainly work against the casual guilds being online in full force when stuff pops. The 3-day window forces the more dedicated guilds to race/FTE/whatever for Trak to get those tasty BPs and teeth at the cost of missing out on the couple of nice things maestro and draco still have for these guilds. Yeah, TMO could split its forces and kill trak, draco, and maestro at the same time, but I think that thinning of forces really increases the chance of losing 1+ of the mobs to a guild that focuses. Smaller/more casual guilds get to head to/already be in hate or fear, though they certainly still need to be racing because enough people were certainly logged out on ledge to kill trak within minutes of the server coming up. The 7-day window forces the more dedicated guilds to pick their priority targets. Maybe a guild can split 2 ways, but certainly not 3. VS, Inny, and CT are most likely the biggest targets, but so long as not all of the guilds try to race each other to those three targets, there are still 6 dragons out there sitting around just waiting to cough up their scales and cloaks and belts and shields and such. Staff picking the windows can try to spread spawns out so that things aren't always popping at 8-11 pm est, etc. Everyone being on notice of when the window opens will give everyone an equal warning to try to be online at the right time, saving the more casual guilds from having to play 24/7 to compete and letting the more dedicated guilds play their alts or farm or whatever without worrying about being interrupted by a batphone. Alternatively, the 1-hour window remains 1-hour but not everything spawns at the same time. Logging out at your highest priority target is suddenly a huge risk, because if he doesn't pop right away you could potentially lose an hour of other guilds killing everything else. Random idea, not sure exactly how it would work because I lost my train of thought on it: raid mobs despawn if not engaged within a certain amount of time, and then perhaps their respawn is shortened cumulatively with multiple despawns? I don't know what the hell I was going for when that popped into my head.
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[59 Troubadour] Fischsemmel (Human)
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Last edited by fischsemmel; 05-08-2012 at 12:08 PM..
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#7
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Edit: I captured your post before you got to clean up some of your moronic dribble, Fisch.
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#8
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Everyone has a right to comment on this thread. Maybe you should log off the forums for a few, go for a run or something, and come back when you are less volatile cause you are making yourself look like an idiot, and an asshole, and I personally don't think you are one. | |||
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#9
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I'm talking about a situation where there was a full repop and everyone knew it was coming and it was at a time when multiple guilds could field decent raid forces. Do you really think that TMO would have left VS, CT (and draco), Inny (and maestro) up to have split forces to contest Sev, Tal, and Gore, if BDA, Taken, and Divinity had gone after those dragons instead of going up into the planes? That's what I'm talking about. The other guilds on the server can get multiple kills on a full respawn IF THEY PICK THE RIGHT TARGETS. And, of course, the right targets are NOT VS, Inny, and CT.
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[59 Troubadour] Fischsemmel (Human)
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#10
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Uhoh, I broke my rule not to flame on the forums again. Somehow the forums turn nice people into utter douches. I think every single person in this thread is way way way nicer in game than they are on the forums. | |||
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