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#1
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I've started using reoccuring amnesia after mezing and it helps some.
Let's face it, that's the reason chanters have those spells in the first place. As far as tash goes, I rarely get hit by a mob just for tashing so I don't think there is an issue with that. As far as the mez goes, if the tank takes the time to do some agro abilities before breaking mez, you should in theory be okay. It rarely seems to work on this server, so you might have something here. But if your tank just breaks mez willy nilly then it's the tanks fault, not your spells. I still think the nuke aggro is set a notch too high, compared to what it was on live but I have gotten used to it. I know it has an instant stun component but still, ice-comets cause less aggro. I could be mistaken though because by the time I quit playing I had aggro reducing AA's. | ||
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#2
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Regards, Mg
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#3
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A second taunt doesn't add any additional aggro if you're already on top, it just wastes a taunt. (Obviously if you are a hybrid you should be using high aggro spells as well.) The general rule about taunt is that you only use it when you loose agro and never when you already have it. | |||
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#4
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Taunt - Sit - Taunt - Sit - Kick - Auto attack. i noticed that just taunt and then attack sometimes wasnt enough to keep it on me once i would break mes, but if you sit after you taunt and before you break it, it will work wonders. Shit...now i got off topic and forgot what i was actually coming here to say about spell agro...
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Team Bonghits
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#5
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Also, only paladins can reliably generate aggro on mezzed mobs without breaking mez. Taunt is currently useless on raid mobs, although I think that's bound to change come Kunark; this isn't the topic of this thread, however. Mez is fine, from an aggro point of view. | |||
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