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Old 05-21-2010, 10:33 AM
guineapig guineapig is offline
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I've started using reoccuring amnesia after mezing and it helps some.
Let's face it, that's the reason chanters have those spells in the first place.

As far as tash goes, I rarely get hit by a mob just for tashing so I don't think there is an issue with that.

As far as the mez goes, if the tank takes the time to do some agro abilities before breaking mez, you should in theory be okay. It rarely seems to work on this server, so you might have something here. But if your tank just breaks mez willy nilly then it's the tanks fault, not your spells.

I still think the nuke aggro is set a notch too high, compared to what it was on live but I have gotten used to it. I know it has an instant stun component but still, ice-comets cause less aggro. I could be mistaken though because by the time I quit playing I had aggro reducing AA's.
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Old 05-21-2010, 10:41 AM
mgellan mgellan is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
As far as the mez goes, if the tank takes the time to do some agro abilities before breaking mez, you should in theory be okay. It rarely seems to work on this server, so you might have something here. But if your tank just breaks mez willy nilly then it's the tanks fault, not your spells.
Theoretically, based on how Taunt has been described on this server, if I stand in front of a mezzed mob and fire off a few Taunts before breaking mez, it should stay on me right? I've yet to have that happen on P99 yet in my live days that worked fine... seems to contradict the "taunt puts you at the top of the hate list" thing...

Regards,
Mg
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Old 05-21-2010, 10:50 AM
guineapig guineapig is offline
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Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Theoretically, based on how Taunt has been described on this server, if I stand in front of a mezzed mob and fire off a few Taunts before breaking mez, it should stay on me right? I've yet to have that happen on P99 yet in my live days that worked fine... seems to contradict the "taunt puts you at the top of the hate list" thing...

Regards,
Mg
One successful taunt is enough to put you at the top of the aggro list by 1 point. Following up with a bash, or kick is preferred to a second taunt.

A second taunt doesn't add any additional aggro if you're already on top, it just wastes a taunt.
(Obviously if you are a hybrid you should be using high aggro spells as well.)

The general rule about taunt is that you only use it when you loose agro and never when you already have it.
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Old 05-24-2010, 02:27 PM
Yoite Yoite is offline
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Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Theoretically, based on how Taunt has been described on this server, if I stand in front of a mezzed mob and fire off a few Taunts before breaking mez, it should stay on me right? I've yet to have that happen on P99 yet in my live days that worked fine... seems to contradict the "taunt puts you at the top of the hate list" thing...

Regards,
Mg
This works fine for me on my war. to wake up a messed mob and not have it eat the enc i do the following which works unless i fail tuant, which is why i usually repeat taunt/sit twice before i attack.

Taunt - Sit - Taunt - Sit - Kick - Auto attack.

i noticed that just taunt and then attack sometimes wasnt enough to keep it on me once i would break mes, but if you sit after you taunt and before you break it, it will work wonders.

Shit...now i got off topic and forgot what i was actually coming here to say about spell agro...
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Old 05-21-2010, 10:52 AM
Gorroth Gorroth is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
As far as tash goes, I rarely get hit by a mob just for tashing so I don't think there is an issue with that..

As far as the mez goes, if the tank takes the time to do some agro abilities before breaking mez, you should in theory be okay. It rarely seems to work on this server, so you might have something here. But if your tank just breaks mez willy nilly then it's the tanks fault, not your spells.
Tash aggro is appropriate, I think, which is why I didn't add it to the list of spells.

Also, only paladins can reliably generate aggro on mezzed mobs without breaking mez. Taunt is currently useless on raid mobs, although I think that's bound to change come Kunark; this isn't the topic of this thread, however.

Mez is fine, from an aggro point of view.
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