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Old 05-20-2010, 10:06 PM
toddfx toddfx is offline
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Quote:
Originally Posted by ShadowWulf [You must be logged in to view images. Log in or Register.]
Ok I made one last video, ill just copy-paste the youtube video description for simplicity.
FYI the ive contacted the app devs about some current bugs that seem to only show up in Everquest of all programs, and theyre actively looking into them. Among them is arrow keys going to the wrong application layer (aka the desktop and not the active EQ window for some reason) which can make things like movement a chore. Ill keep people appraised as I get get more from them on it. If anybody HERE has any ideas on the unique behavior of the EQ client though, id love to get input.

http://www.youtube.com/watch?v=zrAr9S--rsk
I've been doing tests on the iPhone using LogMeIn and iTeleport and am having these EXACT issues with arrow/movement keys. I have done further testing and discovered the same problem also exists when using any virtual or on-screen keyboard, even when operating locally (as opposed to a remote app).

It also seems the problem exists even when you change your walk controls to regular letter keys, which leads me to believe it's a problem on EQs end. Do you get the same results, or is it ONLY the arrow keys that do not function?

I have a thread about this in Technical Discussion, and am also looking for help in finding a workaround. I won't go too in-depth about my iPhone tests right now, but as soon as I get this movement problem fixed I'll be posting some videos.
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Old 05-20-2010, 10:35 PM
ShadowWulf ShadowWulf is offline
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Yes Todd its an eq issue it seems, but the devs are going to try (they said try, no promises!) to investigate it and narrow down the issue.

Bind autowalk and that works fine though, as does text and most hotkeys. It suffices for light playing, buffing, selling etc etc.
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