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Old 05-02-2012, 09:14 AM
Rkahor Rkahor is offline
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Quote:
Originally Posted by Destan [You must be logged in to view images. Log in or Register.]
3. Shaman NPCs always sowed their allies. The reason you don't remember it happening in SolA is because sow is an outdoor spell, and SolA is an indoor dungeon...
Was just in chardok yesterday and the sarnaks there sow each other and I think thats considered an indoor dungeon. Don't think I could use my J-boots there
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Old 05-02-2012, 09:25 AM
webrunner5 webrunner5 is offline
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Its the stupid direction changes that drive me crazy. I don't ever remember them going that crazy years ago.
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Old 05-02-2012, 08:39 PM
mwatt mwatt is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Its the stupid direction changes that drive me crazy. I don't ever remember them going that crazy years ago.
This comment has merit - they do seem to juke a lot more frequently than I recall them ever juking on live, at any stage in the development of EQ.

I also think the initial flee speed is slightly high.

I also think the mob hit box from behind is just a little bit too small.

To sum up my opinion (and I know, no dev asked me for it [You must be logged in to view images. Log in or Register.] ) ... if the initial flee speed were a wee bit slower, the mobs jewked about half as much and If I could have a chance to hit them from a tiny bit further away, then mobs fleeing would be a fantastic return to one of the original attributes of battle in EQ. As it stands, it just feels a little bit wrong and is at least mildly annoying.
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  #4  
Old 05-02-2012, 08:51 PM
webrunner5 webrunner5 is offline
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The Mob hit Box may be not as small as we think. I think a lot has to do with their faster run speed and erratic pathing when running like hell. Just a thought.
Last edited by webrunner5; 05-02-2012 at 08:55 PM..
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