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Old 05-01-2012, 04:10 AM
Destan Destan is offline
Aviak


Join Date: Mar 2012
Posts: 93
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I think the consensus among this player base is going to be very anti-boxing. I know it existed as a dark secret in the early days of EverQuest, but from Classic to Velious I never once encountered someone with more than a single account either in-game or out. Not once. After that, with the rise of broadband it started to become more commonplace. But in keeping with the theme of this server, the 'feel' wouldn't be right if everywhere you went there was one or two players running an entire group with boxed accounts. Because as it's been mentioned, without the limitations of hardware, connection speed, or subscriptions...99% of us would have multiple accounts. Some because they prefer to take advantage of it, and others because they'd feel the need to keep up with the first group.

So yes, boxing would make your playing time easier. But I don't believe easy is what you were looking for, nor will you find, with a classic EverQuest server. An emulated WoW server sure, but this game is about the blood, sweat, and tears it takes to get anywhere. And that's part of the magic that 13 years later brings us all back. Missing a game where every level felt important rather than the level cap, and the content you saw and items you earned mattered rather than being replaced every five levels.

I don't know about you guys, but back in '99 it was cool to meet someone else who plays and proudly tell them "Yeah I play a 31 ranger" and not feel ashamed that you hadn't conquered the entire game. Nowadays, if I were to run into someone who told me his World of Warcraft mage was level 43, my response would be "Uhhh...85 or who cares? You can get max level in a few weeks..." The genre has changed, and not really for the better.
  #2  
Old 05-01-2012, 05:08 AM
kennyhughes kennyhughes is offline
Decaying Skeleton


Join Date: May 2012
Posts: 4
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Quote:
Originally Posted by Destan [You must be logged in to view images. Log in or Register.]

So yes, boxing would make your playing time easier. But I don't believe easy is what you were looking for, nor will you find, with a classic EverQuest server. An emulated WoW server sure, but this game is about the blood, sweat, and tears it takes to get anywhere. And that's part of the magic that 13 years later brings us all back. Missing a game where every level felt important rather than the level cap, and the content you saw and items you earned mattered rather than being replaced every five levels.

I don't know about you guys, but back in '99 it was cool to meet someone else who plays and proudly tell them "Yeah I play a 31 ranger" and not feel ashamed that you hadn't conquered the entire game. Nowadays, if I were to run into someone who told me his World of Warcraft mage was level 43, my response would be "Uhhh...85 or who cares? You can get max level in a few weeks..." The genre has changed, and not really for the better.
Exactly how I feel. I just got SBS on my Paladin and it was more satisfying than any piece of uber raid gear I won the roll for on WoW. This game gives you constant anxiety about what could/will go wrong and I love it. I would love a modern MMO that captured the spirit of launch-velious EQ.
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