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Old 04-30-2012, 02:02 PM
Tombom Tombom is offline
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it is never too late to hope <3

imo its simple. ooc was a great first step

next to revive the pop and help some competition start up at the top,

(nihilum full of self loathing faggots trying so hard to slay server with poop filled socks)

add hotzones, it increases pvp, brings lowbie pals together, helps lvlers catch up but
does not rob them of the grind blah blah blah. DO IT


and add yellow text for the love of Rexx
  #2  
Old 04-30-2012, 04:01 PM
SearyxTZ SearyxTZ is offline
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Armchair quarterbacking isn't too far off from complaining.

The changes in the past month have been great, but the population had already bottomed out. The server itself has almost everything that a classic red EQ server should have, though.


Anyway, if you hand me the driver's keys (repeatedly, after I throw them back at you several times) here's what I do:

1.) Hot zones (XP). Someone suggested this in another thread, and it is the single best suggestion anyone else has made on this forum. What better way to funnel the low population into the same area and placate the casuals who hate the exp rate here? Active low-mid level pvp might make a comeback.

2.) Prep Kunark and hype the shit out of it. Set a date well in advance. A wipe has too many drawbacks, so this is the next best thing to spike interest and pull players back in.

3.) Consider implementing hard-coded teams. This would break up guilds and piss a few people off, sure, but that change would probably good one for the long-term health of the server. I've never been very high on FFA. RZ was my least favorite of the four red servers (and the least popular). One guild always rises to the top and dominates. Even with just a 2 team setup -- lighties versus darkies -- you ensure better balance there and draw the lines pretty clearly for players to ally or band together.
  #3  
Old 04-30-2012, 04:46 PM
One Tin Soldier One Tin Soldier is offline
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Join Date: Dec 2010
Posts: 164
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I'm sure I'll catch all kinds of hell for my ideas but this is just a "what if" thing so here goes.

First, I would make it hard coded teams. Either good / evil giving humans, erudites and maybe gnomes the option to join either or go another route and make each starting city it's own team while maybe removing some of the race/class restrictions.

I would increase the casting time on gate to 30 seconds to make things a little more fair.

I would allow item loot and if at all possible I would disable the ability to un-equip items in combat to prevent bagging. Or I might simply allow bags to be looted.

I would remove all raid content because I personally have no interest in doing it and this is my "what if".

I would do something towards creating a zone control mechanic. Like adding faction aligned wandering NPCs. So if the good team controls south karana a bunch of good-aligned NPCs will wander around the zone agroing on any evil player who comes too close. If the evils kill enough of them the zone control shifts and evil NPCs start to spawn instead of good ones. I don't know---something like that.

I would remove the idiotic hybrid exp. penalty.

I would increase exp. gain some but maybe not too much more.

I would not have exp. loss on PvP death untill above level 45 at which point I would make a really serious hit. So those last 5 levels would always at risk.

And some other really awesome ideas I'm not going to tell you.
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