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Old 04-29-2012, 02:34 AM
Zaneshion Zaneshion is offline
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Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
GoD was also trash because it was a staggering 98% raider-only content.

And don't tell me that there were lots of groupable named.
The people grouping those named were already wearing raid gear that made the encounter trivial to them but not the non-raider.
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
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Old 04-29-2012, 02:50 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Zaneshion [You must be logged in to view images. Log in or Register.]
I agree with this. The GoD expansion was just rude to non-raiders, much more than the PoP zone lock-outs unless flagged. The best 'grind' zones in both PoP and GoD were locked out to most non-raiders, and many of those zones weren't even the "high-end" raiding zones, if you will, and those who payed for the expansion but didn't raid basically paid for more AA's and a few starting zones--not very cool =(

The fact that they opened some of them up (such as BoT) felt kind of insulting, too, for both raider and non-raider alike.

However, at least for me, the wall to wall raid battles in Tacvi at the end of GoD were some of the best MMO fights I've ever seen and I enjoyed that content a great deal.
Quote:
Originally Posted by Sometime in Secrets of Faydwer
- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper’s Tomb
Veeshan’s Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell
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