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#1
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The point I was trying to make was that it became painfully obvious early on that raid zones could be exploited by corpse dragging and corpse aggro was built into the expansion upon release. Someone suggested that the aggro was added later, and that simply isn't true.
I forgot entirely that this board's makeup is largely people who need to correct everyone else in order to feel good about themselves, or I would have just made that point and not included a goddamn example to back it up. | ||
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#2
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Okay here are the confirmed rules so far:
Testing environment zone: kael pc: rallos zek ogre (dubious con) Dragging my own corpse = no aggro Dragging a corpse of someone who is kos in range of npc = aggro Dragging a corpse of someone who is kos in range of npc while invised = no aggro Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro Tested in great divide = no aggro Tested in thurgadin = no aggro Tested in icewell keep = aggro So, -Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro. -Dragging your own corpse is safe. -Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius. -Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro. Remaining questions: What all zones should this happen in? Kael - yes Thurgadinb - yes I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief? | ||
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#3
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Did you confirm this on EQMac? | |||
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#4
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Not sure if this is still an active topic but I came across this recently:
http://web.archive.org/web/200005111...rds.asp?show=3 Quote:
The way I understand it is: Dragging ANY corpse regardless of what the corpse owner's faction is, will flag the dragger KOS to any mobs in the area that can see the dragger. If the dragger is invis and the mob does NOT see invis, you can drag a corpse past it safely.
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#5
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#6
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I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter. greatdivide = no aggro kael = aggro thurgadina = no aggro thurgadinb = aggro cobaltscar = ? crystal = ? necropolis = ? eastwastes = ? iceclad = ? sleeper = ? growthplane = ? mischiefplane = ? sirens = ? skyshrine = ? templeveeshan = ? wakening = ? frozenshadow = ? velketor = ? westwastes = ? | |||
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#7
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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Last edited by maximum; 04-11-2013 at 07:42 PM..
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#8
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Enchanters could be non kos in Velks and I would often drag corpses all over. (Illusion werewolf and faction spell) Also only Velketor gave a negative faction hit (the tashing enchater would suicide or camp to avoid the hit). | |||
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#9
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#10
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