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  #1  
Old 04-25-2012, 08:17 AM
Xadion Xadion is offline
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Join Date: Jan 2010
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Draggin up to lord Yilly is a bad example....

All it takes is 1 non kos Mage to just CoTH everyone up there... a rouge would take forever. (edit: i see this was already pointed out lol)

And...not much sees invs in Skyshrine anywho- just gatta know how to get through the maze.

Was this from velious release patch note? /shurg

It really only bones the unlucky adventurer out wondering and gets killed in a bad spot- now you have to find a necro rather than "HEY random guy can u help me" any raid-like stuff that this was meant to slow down etc is nulled 90% of the time by haveing rouges,monks,necros,mages etc at hand.
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  #2  
Old 04-25-2012, 10:38 AM
sabinrf24 sabinrf24 is offline
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Join Date: Feb 2012
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Pseudo-Velious note - Chardok post-revamp had the corpse drag faction mechanic in place, as well. I'll see if I can't dig up some references to exact implementation dates.
  #3  
Old 04-25-2012, 03:03 PM
Szeth Szeth is offline
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Quote:
Originally Posted by sabinrf24 [You must be logged in to view images. Log in or Register.]
Pseudo-Velious note - Chardok post-revamp had the corpse drag faction mechanic in place, as well. I'll see if I can't dig up some references to exact implementation dates.
This is also 100% untrue. I am ally in chardok and dragged multiple corpses from betrayer camp up to zone in without aggro.(on eqmac)
  #4  
Old 04-25-2012, 04:21 PM
sabinrf24 sabinrf24 is offline
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Quote:
Originally Posted by Szeth
This is also 100% untrue. I am ally in chardok and dragged multiple corpses from betrayer camp up to zone in without aggro.(on eqmac)
I was fairly convinced that I remembered it correctly, but everything I have found has proved me wrong. Apparently Chardok wasn't affected by this.

Assuming the mechanic wasn't reverted prior to this posting in 2003, this would prove that post-nerf Chardok did not utilize this mechanic.

http://www.erollisimarr.com/forum/ar...p/t-12755.html
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