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Old 04-22-2012, 05:05 PM
Asher Asher is offline
Fire Giant


Join Date: Aug 2010
Location: Tucson, AZ
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Originally Posted by Spudsy [You must be logged in to view images. Log in or Register.]
They have sow here too, but they still (used to) flee slow.
I guess slow is relative. IMO, the flee speed is fine.

Asher
  #2  
Old 04-22-2012, 05:17 PM
Spudsy Spudsy is offline
Sarnak


Join Date: May 2011
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Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
I guess slow is relative. IMO, the flee speed is fine.

Asher
The frame of reference is live and the flee rates weren't right with respect to live. Sow'd mobs running unsnared should take off like a rocket. Leveling an Sk there, I typically only got groups as a snarer and I got VERY familiar with the duration after wiping a group or two due to snare falling off just as the mob ran. I remember fighting mobs in very specific spot where they'd get social agro through walls to avoid mobs running. It was a really big deal on live and it's not here. I'm not commenting on what makes for a better game, only making a comparison to classic.
  #3  
Old 04-23-2012, 06:02 PM
Turp Turp is offline
Sarnak

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Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
I guess slow is relative. IMO, the flee speed is fine.

Asher
We had to run 4 pet classes in Sol b to keep up cause a human player could not, Even Darkness snared mobs would take off at near light speeds, Faster than a selo bard an even why under 20% health an snared would just book it an dissapear
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