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#1
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Quote:
The experience buff made it easier for players to reach actual pvp (42+). I do not see how you can knock that change. It pushed players into 25-50 instead of spreading them farther apart. I should not have to convince anyone why a server with < 200 players cannot support an active low or mid level scene. If you can do basic math it should be easy to grasp. | |||
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#2
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Regardless, I agree on fixing bugs. Global channels is a good change and I hope it picks things up here.
The cynic in me would echo Fiegi's too little too late, but the reality is it's never really too late with a server like this -- especially when it's the only red one running. | ||
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#3
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item loss would be 10X better than xp loss. It would encourage pvp instead of discouraging it ( I know this pleases some of you, who expect someone to leave a zone after a death, something that happened quite often on Rallos, as people who played there during 2000-2001 can remember easily *rolls eyes* ) make people buy and sell items all the time.
Unfortunatly, it seems i am in the minority who sees things this way, so i will finally shut up about it. It gives some people an edge in pve / its an opportunity to grief and they do not want to lose that edge in pve / opportunity to grief, even if it means playing on a low population server. | ||
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Last edited by Tradesonred; 04-21-2012 at 05:38 PM..
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#4
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Quote:
thank you for the server, lots of us still <3 it. | |||
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