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#1
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#2
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When we all reminisce about the finer points of everquest, it being hard was probably your first thing to come to mind. All these new games coming out are just far too easy to level up in and because of that the late game population is lackluster, 50% retards 25% people who log on 30 minutes a week and 25% hardcore.
With everquest I would venture to say on a pvp server 90% of the people at max level were hardcore, or damn close to it. That's why most of us love EQ pvp. The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends. No impact as of now on the level 42+ pvp because of that change, but come kunark if you put a flat exp bonus in and 50-60 isn't grueling.. the vision could be lost altogether for this server. Keep EQ experience as it was and should have been in EQ, I say do away with the exp bonus we have now, but that probably won't happen. I emplore you Rogean do not increase it further. | ||
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#3
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Whatever changes are made, I think they should be announced well beforehand so that people can post about it on various forums and generate excitement about the server. Have a bunch of players roll on the server at once (not one person every week, but lots of people at the same time). I know this is a lot to ask but I think this is the best way to promote the server.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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Best way to a healthy server is to fix known bugs (by bugs i mean real bugs, not fake ones like exp changes or ooc or yt...) This server needs to be the same vision as blue 99 only with pvp flicked on and balanced. Kunark will bring back a ton of people who are just plain tired of classic, need to catch this server up with Blue as fast as possible without ruining immersion.
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#5
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The experience buff made it easier for players to reach actual pvp (42+). I do not see how you can knock that change. It pushed players into 25-50 instead of spreading them farther apart. I should not have to convince anyone why a server with < 200 players cannot support an active low or mid level scene. If you can do basic math it should be easy to grasp. | |||
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#6
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Regardless, I agree on fixing bugs. Global channels is a good change and I hope it picks things up here.
The cynic in me would echo Fiegi's too little too late, but the reality is it's never really too late with a server like this -- especially when it's the only red one running. | ||
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#7
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item loss would be 10X better than xp loss. It would encourage pvp instead of discouraging it ( I know this pleases some of you, who expect someone to leave a zone after a death, something that happened quite often on Rallos, as people who played there during 2000-2001 can remember easily *rolls eyes* ) make people buy and sell items all the time.
Unfortunatly, it seems i am in the minority who sees things this way, so i will finally shut up about it. It gives some people an edge in pve / its an opportunity to grief and they do not want to lose that edge in pve / opportunity to grief, even if it means playing on a low population server. | ||
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Last edited by Tradesonred; 04-21-2012 at 05:38 PM..
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#8
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thank you for the server, lots of us still <3 it. | |||
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