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#1
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Also, I noticed that a lot of you feel that bind rushing and not obeying LnS is valid and cool tactic.
On VZ this was a player community decided no-no! If you bind rushed or just didn't LnS from the zone, then you would get corpse camped and/or bind camped, I.e Iggles Treatment - which the GMS allowed! IMO Raid encounters shouldn't be poop socked - the contending guilds should have a battle, where those who die (all sides) STAY OUT of the zone until the losing guild(s) concede zone control. The guild with zone control would then allow the conceding guild(s) to LnS and move in to kill the raid target. Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ. I guess the reason it isn't like this here is because either reputation doesn't matter or the majority are pixel greedy bluebies. | ||
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#2
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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Quote:
See, your excuse is that you don't see how you could bind rush with no mana so you should be able to bind in the zone. When the real issue you're trying to avoid is that you don't have a reason for being there after you died. Give me ONE legitimate reason for being bound and staying in a zone you died in because to me... You're still causing problems and not conceding the zone to the active battle or victors! Now, its about wasting peoples time, and that my friend is where you'll get the bad rep. The whole point is: What's your purpose of being in the zone? None! You died! You shouldn't be in the zone. You have no legitimate reason. Wait until the victors have established zone control and allow you to LnS or wait for a rez and keep raiding if your team wins. Otherwise, guess what happens - you'll eventually bind rush, train, and buff or support your allies in battle after you've already been defeated. That's the reason why you shouldn't be allowed to bind in raid zones. I'd like to stress again, because it doesn't seem the norm here, that the LnS rule was player community enforced with GM support for a reason. It actually worked to promote competitive PvP on VZ! | |||
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Last edited by STRAY; 04-20-2012 at 08:10 PM..
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#4
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Quote:
As for the second point: if you're afraid of training, that's a reason to make training illegal (which it already is). You shouldn't be afraid of people buffing their allies because buffs require mana (and mana requires drink, which you only have on your corpse). You shouldn't even be afraid of people medding up and bind rushing after they're FM because if they're bound in the zone, they run the risk of being bind camped, especially if they have no mana with which to defend themselves. Just make people respawn oom, there's no reason to take away a classic feature of the game when we haven't even tried another solution that is classic and that should've been in since the server was launched. Thank you for at least trying to argue against binding in raid zones. So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve better (except for binding in fear, which I'd be okay with disabling due to the unique nature of the zone).
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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Quote:
well.. not to nit pick, but there are certain toons that can bind in raid zones that require zero mana to "bind rush" you with and still inflict a nasty bite sans mana. Respawning with no mana dosent address them. And I mean this is possible now. | |||
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