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View Poll Results: Do you believe ooc and auction should be returned to zone-only?
YES! I want ooc/auction to be per zone only. 383 52.39%
NO! I want ooc/auction to remain global wide. 348 47.61%
Voters: 731. You may not vote on this poll

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  #1  
Old 05-18-2010, 08:29 PM
kariden kariden is offline
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Earlier Nilborg said it was extremely selfish for those that want to keep ooc as global to ask those that dont want it to be global to turn it off.
I think its selfish for those that profess to hate the global nature of ooc to ask others to give it up and to use the channel to spam their agenda as profusely as they did today.
Its not that hard to right click and make a new chat window and filter ooc to it or to /ignore those really bad spam-bots
I Use the default UI that titanium has and I run with 4 chat windows. Primary Chat, combat, spells, spam. I have /auction and /ooc in my spam window and its the smallest window on my right side since I personally look more at the left side chat window (group chat, server announcements, con messages, exp messages, loot messages etc etc)

For about an hour of sitting there watching the chat window go by I observed that about 20percent of the use of the channel was productive chats. People seeking groups, porting services, seeking rez's, general questions about the server.
The Pro vs. Con fight was a good 60 percent or 70 percent of the chat. Going to chalk that up to this poll and not go any further.
Now the remaining part was pure stupid spam but every server has it in some way or another.

Since I only log in here for a few hours here and there I have no "working knowledge" of how good or bad the ooc is on a daily basis and this is just my observation for today.
  #2  
Old 05-18-2010, 08:33 PM
nilbog nilbog is offline
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Quote:
Originally Posted by kariden [You must be logged in to view images. Log in or Register.]
I think its selfish for those that profess to hate the global nature of ooc to ask others to give it up and to use the channel to spam their agenda as profusely as they did today.
I could have spammed it in yellow, but that's my right. No one should be able to spam the server in green ooc chat, including me. I announced the poll was on the website, I didn't ask for the responses in the game. Mostly hate tells and entitled people telling me how and what to do. If that channel is open, everyone will use it. That's the problem.
Last edited by nilbog; 05-18-2010 at 08:40 PM..
  #3  
Old 05-18-2010, 11:50 PM
kariden kariden is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I could have spammed it in yellow, but that's my right. No one should be able to spam the server in green ooc chat, including me. I announced the poll was on the website, I didn't ask for the responses in the game. Mostly hate tells and entitled people telling me how and what to do. If that channel is open, everyone will use it. That's the problem.
True if the channel is there it will be used. Its more of a design limitation then a purpose design that global chat was not introduced until later expansions and I understand that the goal of this server is true to classic feel and time line. I applaud the work done to the server since the first week of release and I understand both sides of the argument on the global chat.

While I prefer the global chat as a easy way to conduct some business I cringed at some of the arguments made to keep it.
Telling me you would have a very hard time finding groups is not a valid argument.
Unless I am completely mistaken, I did play from day 1 but this is years ago now, you could /who all X Y (level range) and /who all zoneshortname.
If people wish to remain /anon or /role then they just miss out on random invites to groups. If someone is to lazy to use the /who feature and send direct tells asking for room in groups And/OR to be placed on a wait list for a xp group that is their problem.

I remember my best exp group in the days of classic, Lower Guk Frenzy camp. This was a few months prior to RoK being released and I wanted a group and was on my way to guk. I checked on /who and in guild to find out who was in the zone and sent direct tells before I even left Freeport. I was placed on the waiting list and due to being a slow paladin with no Jboots or druid around to SoW me I ran it. Got there and only had to wait a few minutes until a spot in the group opened and I camped there that whole long weekend. (Got to love 3 day breaks in highschool back then)
During this time I went from 6th on the loot list to 1st and became the list holder for people wanting into the group.

So while I would love to see global chat channels for the times I am on this server, using the "its harder to get groups" argument just doesnt hold any water.

At the same time I feel that the counter argument of "I dont want to see the spam" doesnt hold any water either. While I sit here and tell others to be proactive in searching for those groups, send tells ahead of arriving in zones and make contacts, I also tell those lazy bastards that dont want to read so much ooc to filter it.

Worried you might miss something from a direct tell or a guild message? use the chat filter feature. I know you purest want none of that to be available but the problem is that its there. While global chats is a ruleset that can be turned off on the server you are not able to remove the filter option from the titanium client.

P.S. In classic I never used ooc outside of classic raids. You know, the days when Shout // OOC // AUC in the zone was designated to specific players/classes in the raid.

Fastforward to EMU days and OOC being global is a tool able to benefit the population as a whole and those abusing it can be /ignored or as far as GM silenced where they lose all global chat abilities.

/rant off
I support either outcome as a casual player. I just stand up against the morons on both sides that fail to present a solid case for or against.
  #4  
Old 05-19-2010, 12:42 AM
anthony210 anthony210 is offline
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Voted YES! The time has come to remove global ooc and auction. We have the population and I dont even bother looking at my ooc/auction window at this point because it scrolls so fast.
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  #5  
Old 05-19-2010, 12:45 AM
Pezmerga Pezmerga is offline
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Voted no. People dont want bazaar type mechanics because it removes the social aspect, so why make it harder to communicate? [You must be logged in to view images. Log in or Register.]
  #6  
Old 05-19-2010, 12:53 AM
anthony210 anthony210 is offline
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Quote:
Originally Posted by Pezmerga [You must be logged in to view images. Log in or Register.]
Voted no. People dont want bazaar type mechanics because it removes the social aspect, so why make it harder to communicate? [You must be logged in to view images. Log in or Register.]
This would actually increase the social aspect by forcing people to auction in one zone. Instead of being able to auction to the entire world.

People will have to go to one zone to buy and sell things.

No more "WTS SSB" "Where are you?" "Oh shit im on the other side of the world, nevermind"...
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  #7  
Old 05-19-2010, 02:06 AM
eqdruid76 eqdruid76 is offline
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Quote:
Originally Posted by Pezmerga [You must be logged in to view images. Log in or Register.]
Voted no. People dont want bazaar type mechanics because it removes the social aspect, so why make it harder to communicate? [You must be logged in to view images. Log in or Register.]
Speak for yourself. At this point, the majority of the participants DO want "bazaar-type mechanics". It doesn't remove the social aspect, it nurtures it.

As for "Why make it harder to communicate"....and I'm going to use caps for this, so don't be alarmed...BECAUSE IT IS SUPPOSED TO BE HARDER TO COMMUNICATE!

Try to look at it this way. In 1999, when Everquest was designed, the game was several chat servers with a video game GUI. When you zoned, you logged onto another chat server. Think of early AOL chat, or MSN and Yahoo Messenger. What you advocate is one gigantic chat room, rather than 70 individual specialized chat rooms, as was intended when the game was created.

Serverwide chat dumbs down the game. It makes it easier, simpler, more convenient, and safer. The entire purpose of this server is to simulate the experience of playing Everquest BEFORE the game was dumbed down, before it was made easier, simpler, more convenient and safer. And I REALLY have to continually ask why anyone who is looking for an easier time would be playing on what is by design the most challenging server.
  #8  
Old 05-19-2010, 02:21 AM
Phallax Phallax is offline
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Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Speak for yourself. At this point, the majority of the participants DO want "bazaar-type mechanics". It doesn't remove the social aspect, it nurtures it.

As for "Why make it harder to communicate"....and I'm going to use caps for this, so don't be alarmed...BECAUSE IT IS SUPPOSED TO BE HARDER TO COMMUNICATE!

Try to look at it this way. In 1999, when Everquest was designed, the game was several chat servers with a video game GUI. When you zoned, you logged onto another chat server. Think of early AOL chat, or MSN and Yahoo Messenger. What you advocate is one gigantic chat room, rather than 70 individual specialized chat rooms, as was intended when the game was created.

Serverwide chat dumbs down the game. It makes it easier, simpler, more convenient, and safer. The entire purpose of this server is to simulate the experience of playing Everquest BEFORE the game was dumbed down, before it was made easier, simpler, more convenient and safer. And I REALLY have to continually ask why anyone who is looking for an easier time would be playing on what is by design the most challenging server.
You made good points but your analogy was horrible.
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