Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-17-2012, 04:00 AM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
The spawn variance thing is probably a well intentioned really bad idea. On a classic mob with a proper spawn timer you could arrange for your guild to be on at a certain time prior and you could beat competition by arriving earlier if you were desperate enough. With this variance thing of 24-48 hours its impossible to arrive earlier unless your willing to sit there for 48 hours max, which means it then becomes a sit your tracker, mobilize the raid when it spawns thing and the winner is always going to be the biggest guild because they can mobilize the quickest and kill with the least amount of people.
  #2  
Old 04-17-2012, 07:46 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
sit there for 48 hours max
Try 96 hours, its +/-48hrs, so 48 hours on either side of exactly 7 days.

Visually, it looks like this:

+----------|----+----|
kill............5D....7D....9D
...............entire window

On Live, the mob would spawn at the plus sign* ( + ), here the mob can spawn anywhere between the pipes ( | ). Each dash ( - ) represents 12 hours. From this visual representation, you can see that a 7-day mob is "in window" (able to spawn) for ~44% of the 9-day "must spawn" window.

*Barring patches/server restarts, you could show up 7-days later like clockwork and kill the thing again.
  #3  
Old 04-17-2012, 08:58 AM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Try 96 hours, its +/-48hrs, so 48 hours on either side of exactly 7 days.

Visually, it looks like this:

+----------|----+----|
kill............5D....7D....9D
...............entire window

On Live, the mob would spawn at the plus sign* ( + ), here the mob can spawn anywhere between the pipes ( | ). Each dash ( - ) represents 12 hours. From this visual representation, you can see that a 7-day mob is "in window" (able to spawn) for ~44% of the 9-day "must spawn" window.

*Barring patches/server restarts, you could show up 7-days later like clockwork and kill the thing again.
Yeah that's even worse then. In the Play Nice Raid post they said it was to promote fairness and competition, it certainly doesn't seem to be doing that. Maybe time to set it back to classic mode.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.