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  #1  
Old 04-17-2012, 01:19 AM
Deverell Deverell is offline
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The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
  #2  
Old 04-17-2012, 01:21 AM
Autotune Autotune is offline
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Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
TMO has VP instanced already...
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Old 04-17-2012, 02:42 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
Yeah NO. The reason they made a P1999 was so we could play P1999 without instancing garbage + the rest of the bullcrap they added.

If you want to get your fair share of mobs then I think you need to suggest a P1999 era solution or get more serious about getting your mobs.
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Old 04-17-2012, 03:42 AM
Deverell Deverell is offline
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Yeah NO. The reason they made a P1999 was so we could play P1999 without instancing garbage + the rest of the bullcrap they added.

If you want to get your fair share of mobs then I think you need to suggest a P1999 era solution or get more serious about getting your mobs.
It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
  #5  
Old 04-17-2012, 04:00 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
The spawn variance thing is probably a well intentioned really bad idea. On a classic mob with a proper spawn timer you could arrange for your guild to be on at a certain time prior and you could beat competition by arriving earlier if you were desperate enough. With this variance thing of 24-48 hours its impossible to arrive earlier unless your willing to sit there for 48 hours max, which means it then becomes a sit your tracker, mobilize the raid when it spawns thing and the winner is always going to be the biggest guild because they can mobilize the quickest and kill with the least amount of people.
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Old 04-17-2012, 07:46 AM
falkun falkun is offline
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
sit there for 48 hours max
Try 96 hours, its +/-48hrs, so 48 hours on either side of exactly 7 days.

Visually, it looks like this:

+----------|----+----|
kill............5D....7D....9D
...............entire window

On Live, the mob would spawn at the plus sign* ( + ), here the mob can spawn anywhere between the pipes ( | ). Each dash ( - ) represents 12 hours. From this visual representation, you can see that a 7-day mob is "in window" (able to spawn) for ~44% of the 9-day "must spawn" window.

*Barring patches/server restarts, you could show up 7-days later like clockwork and kill the thing again.
  #7  
Old 04-17-2012, 08:58 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Try 96 hours, its +/-48hrs, so 48 hours on either side of exactly 7 days.

Visually, it looks like this:

+----------|----+----|
kill............5D....7D....9D
...............entire window

On Live, the mob would spawn at the plus sign* ( + ), here the mob can spawn anywhere between the pipes ( | ). Each dash ( - ) represents 12 hours. From this visual representation, you can see that a 7-day mob is "in window" (able to spawn) for ~44% of the 9-day "must spawn" window.

*Barring patches/server restarts, you could show up 7-days later like clockwork and kill the thing again.
Yeah that's even worse then. In the Play Nice Raid post they said it was to promote fairness and competition, it certainly doesn't seem to be doing that. Maybe time to set it back to classic mode.
  #8  
Old 04-17-2012, 10:27 AM
Frieza_Prexus Frieza_Prexus is offline
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This is pretty hilarious considering your guildleader has personally broken more raid rules than any person playing on this server and it's not even close. Revisionist history FTW!
Oh, I'll certainly agree rules have been broken before. It's stupid when it happens, and whoever does it deserves a fitting remedy. I just wonder what your point is.

I find your statement to be without evidence or credibility. I also wonder what it has to do with the discussion. I mean, beyond you taking yet another opportunity to prove how much you dislike TMO.

If you're going to cast out such absolutes, at least try to back it up. Otherwise, we'll just end up here: http://knowyourmeme.com/memes/glenn-...pe-murder-hoax

I hope this wont result in a TR/TMO derail, but judging by your post history I suspect we'll be seeing a wall of text and about 15 youtubes with poorer cinematography than the Blair Witch project. That said, I'm done with this derail here. Consider yourself disengaged and save the trouble.
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