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#1
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I remember dispel never being resisted, just sometimes not working. In other words, dispel would always land, and have a x% chance to dispel each of x number of buffs.
Example: Pillage Enchantment has 4 dispel checks. It has (for arguments sake) a 40% chance for each check. If you cast it, it will always land and perform the 4 checks. If 2 checks succeed, the top 2 buffs get dispelled. Also, more on topic, the spell generates almost zero aggro. discuss | ||
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#2
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It is a major problem. Some classes are harder hit than others, but agro is really borked.
Malise: always had a fair agro generated, totally out of whack on p99 Dispell: Normally had almost no agro, totally out of whack General DD's: always generated agro. No real change Chanter spells: some was always big agro magnets, eg slow (also for shamies) On P99 Enchanters can cast a lvl 4 tashan or whatever spell you like, and its totally impossible to get the mob off him unless you root it and move away. Also noticed with mage. You can pull with a low lvl 35dmg shock of blades, send pet in (eg fire), and you can sometimes still even his ds does 29+ dmg and gets dmg in for like 100+ be running in circles to have pet get agro. by this time the mob is often half dead but still focused on the mage who did a whole 35dmg while pet did 500. If this isn't screwed I don't know what to say [You must be logged in to view images. Log in or Register.] | ||
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#3
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Also if this is going to be classic, it should be mentioned that Magician Fire pets used to be like 95% Imune to Fire DD's. They certainly isn't on P99, but not sure if thats also a Client problem.
But since resist roles is so borked (aparently because the titanium client is basing resist roles on its max resist value of 700 or something like that instead of 255 of the original client) wouldn't it be possible to just multiply all resist values send to the client by 3 ? Not sure this is how it works. just a suggestion | ||
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