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#1
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Well the simulated patch day respawn of all raid mobs at once was a great idea that everyone seems to have forgotten about.
It's completely classic in feel and the last time all the raid mobs were up at the same time everyone was able to get to at least 1 or 2 raid targets. Timers were called on guilds, etc. Basically it worked, it wasn't a rotation, and would be in addition to the regular random spawn cycle that's already in effect. | ||
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#2
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something should be sorted out for the good of the whole server,theres no reason why something cant be figued out at the next guild meeting, how about a rotation and all mobs pop on patch days as well ?
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#3
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Of course I am not yet raiding on this server, but I do remember the post patch rush to raid targets and scouting (in kunark and velious). Which I always thought was a blast.
__________________
Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired) Dawgrin 28 Paladin of Project1999 Dawrit 12 Druid of Project1999 | |||
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#4
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Okay, not a raid target, but still. That's how it was for me back in classic. | |||
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#5
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yeah no, i agree, simulated patch day would be a great addition to any sort of rotation we can come up with here -- we could coinflip for whoever got to start and switch between the major guilds by week, so like, week 1 first guild gets all targets then week 2 second guild etc, that way people could have fun AND have lives at the same time
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#6
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That said, how do you handle new guilds that want a piece but can't down their mob (trak for example)? 1 week timer starts and once 1 week elapses they forfeit all remaining mobs? Seems kind of wasteful to me when other guilds could be killing that stuff. I've been on the giving and receiving end of competitive endgame raiding in eq, and that is what makes raiding in eq different than wow. Healthy competition is good. | |||
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#7
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#8
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