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#1
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#2
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And getting chain CC'd as melee is standard in WoW, as well. | |||
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#3
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#4
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And only Blizz knows what PvP is gonna be like when they drop resilience and pen in the next xpac. | |||
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#5
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EQ PVP is all about jousting as melee. | |||
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#6
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I played a Paladin when they initially made them Gods before somewhat nerfing their ret abilities... But EQ PvP simply has massive engineering problems and imbalances that require you to zerg. Maybe that's part of the magic for you - but to me it's a massive incentive for griefing. WoW's system of instancing and selfish gains kept people apart and basically disorganized. EQ creates gang warfare. | |||
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#7
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I remember piling our guild into that barn just outside Darkshire and killing everything that moved, until the Alliance got wind of it and slowly started to call in reinforcements. You don't get that anymore... you get the click on queue button, then the pop, then the grind for the pixels. I don't know, man. To me, it's not EQ itself that fucks up PvP, it's the community. You can either be good sports about it, or just degenerate into 'gang warfare' as you call it. | |||
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#8
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Gang warfare is a group of 6 max-level people rolling around griefing everyone they find. | |||
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#9
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They're dropping resil next expansion? Best news I've heard from that game in a long time if its true.
__________________
Overrated 60 Wood Elf Rogue
Horribad 60 Torp Shaman Fahlen 52 Dark Elf Necromancer Fail 50 Wood Elf Ranger Alleged 44 Troll Shadowknight Denyed 35 Dark Elf Wizard Downfall 32 Half Elf Bard RED: 50 Enchanter 24 Wiz 24 Dru 19 Rog | |||
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#10
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To the OP:
The "added complexity" of PVP in EQ does not enhance the game, it alters it radically -and not in a good way if Fantasy MMORPG is what turns your gears. When you must engage another player, the entirety of what EQ is, aside from your class attributes, falls to the way side. You might as well be playing a shitty version of Quake. The fact that on someone else's whim, you must instantly play an entirely different game, makes acheiving many PVE goals difficult and annoying. If one enjoys PVE more than PVP, why would one want to allow that to be forcibly halted for PVP? If one enjoys PVP more than PVE, why would one want to play EQ for their PVP experience? There are other, better suited, more popular games for PVP. If one is in the middle, and enjoys both PVE and PVP, why would one wish to experience a compromised version of either type of play? If PVP were electable, that would be better. But wait... it IS electable on the blue server. Funny, hardly anyone ever does. I dont' see many red names and I dont see many players in PVP areas on the blue server. I didn't see many before there was a red server either. To me these facts just reinforce my assertion thats that most people either lean one way of the other, and those that don't experience two "half loaves" from one game, instead of playing two different games and getting the "full loaf" from each.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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