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Old 03-20-2012, 04:42 PM
legider legider is offline
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1. Damage Shields are extremely undervalued in groups. It puts out a great deal of damage.
2. Roots are a great form of CC when you work together with your puller. Use the lower costing roots to manage your mana better.
3. Snares of course are great for dealing with runners in dungeons.
4. Healing. It is quite easy to function as the main healer at the sub-50 game. But, after that it becomes quite difficult to keep up unless you are paired with another priest. Still, your heals can be a lifesaver.
5. Damage can be a tricky area. You will never do enough to fill a DPS role, but you could fire off the nuke that will save the party since you can still hit fairly hard.
6. Regen/Chloro/etc. are great for keeping the group members topped off. Becomes much nicer when you get the pack versions.
  #2  
Old 03-22-2012, 04:45 PM
azeth azeth is offline
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Quote:
Originally Posted by legider [You must be logged in to view images. Log in or Register.]
1. Damage Shields are extremely undervalued in groups. It puts out a great deal of damage.
6. Regen/Chloro/etc. are great for keeping the group members topped off. Becomes much nicer when you get the pack versions.
/thread

damage shields will out DPS most everyone but rogues/monks/warriors
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