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View Poll Results: Why have you quit?
Dwindling Population 73 30.93%
Lack of GM Communication / Followthrough on Various Issues 55 23.31%
Shortage of Quality GM's 37 15.68%
Missing Commonly Requested Features (Global OOC, LeaderBoard, Yellow Text, etc) 46 19.49%
Tired of Red 99 Playerbase 50 21.19%
To Long of a Grind 61 25.85%
Lack of End Game Content / Objectives 15 6.36%
Other (Specify) 25 10.59%
I still Play 84 35.59%
Multiple Choice Poll. Voters: 236. You may not vote on this poll

 
 
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  #10  
Old 03-19-2012, 07:44 PM
SearyxTZ SearyxTZ is offline
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Join Date: Jun 2010
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Originally Posted by Snufz [You must be logged in to view images. Log in or Register.]
Resist system was it for me.

It effectively took out the run and joust in group pvp that really separates skill level and what made classic pvp so interesting.

Anyone being rooted and herp derp zerged without any timing skills is horrible.
This is a very valid point, but I think Null is going to be adjusting the resists here (as per our mutual blood oath with the old Verant gods).



I don't think this necessarily has to be a negative "ship is sinking" type of thread if we extract points from it and see what can be done to improve or fix any universal problems.

The server is a lot less bleak if you look at this as an extended beta. It's not like 1999 EQ didn't require a ton of tweaks and patches.
 


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