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#1
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And I know this is a bit unrelated, but it's bad for the project as a whole to only have two guilds engaging most of the content since that means less people can report problems with the encounters. I know that it wasn't until our first attempt on VS that anyone reported the bug with rune not stopping innate procs. Supposedly before then his lifetap was resistable, which is also really bad and wasn't reported until more guilds started getting attempts on him. I'm not saying VD or TMO purposely keeps bugs secret, just that when less people experience the content, less people can report problems with it. That's just a fact.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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This statement is false:
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#3
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I think you're going to have to explain yourself a little better. If only two guilds are experiencing the high end content, then less people are experiencing the content than if those two guilds plus another guild were experiencing it. Even if those guilds are very large and can cover most of the bugs related to a raid mob, history has shown this isn't always enough (see the example I gave in my previous post). The more people able to report bugs with raid encounters, the better.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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#5
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It's not just pure numbers that are needed, there's a quality of player that is needed. | |||
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Last edited by Kope; 03-19-2012 at 02:01 PM..
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