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Old 03-17-2012, 02:12 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
And Yendor is as bad as Harrison on commenting about shit he doesn't have a clue about.
http://www.monkly-business.net/forum...hp/t-8730.html

"If this Inviser is Ranger, Druid (Necro with circlet, SK with circlet) they will be able to agro DM and stay invis on the run back. Then you just wander back invis, careful to move the DM away from Assists. ((Head to nearest Zonewall, and keep him on the wall))"

(i.e. if invis prevents social aggro, why would we need to be careful to move the DM away from assists?)

http://www.guildseofon.com/cgi-bin/y...1158663417/546

"Before the change rangers use to be able to HA something, and then invis themselves ( or, not be kos aka iksar mask in kurns ) and run a mob to anywhere in any zone without getting any social aggro. This is supposedly fixed now."

(i.e. SoE doesn't want you to run a mob anywhere in any zone without getting any social aggro)

http://www.therunes.net/forums/viewt...hp?f=3&t=10947

"if you aggro the first mob (1) in the line, he will ask for help, 2nd mob (2) in the line will help, BUT mob (2) will not ask for help to mob (3). Otherwise, there would be chain reaction aggro, you will get all mobs to (bazillion).

Test it, go to a zone with no see invisers and packed mobs with social aggro, locate a little group of mobs, mezz one (from a distance), invis, then run (making sure the train doesnt come too close to you, i.e. aggro range). Now run your train in all the mobs you can see, no one will assist."

(i.e. if the train does get within aggro range of you, it will become direct aggro and then have the ability to "call for help", regardless of you being invis ... so when you initially aggro a mob and circlet pull or DoT/COTH/Invis pull, it is still aggro and should still be calling for help, creating social aggro)

http://crucible.samanna.net/viewtopi...t=5806&p=81108

"AA invis is very handy for pulling thru non-social aggro mobs. I never actually tested if boneguards and scarecrows had social aggro."

(i.e. if you are invis and pull through social aggro mobs, then AA invis is not very handy... the implication is that those social aggro mobs will still aggro from the mob you have direct aggro on)

So, would a necro/SK care to post this evidence in Bugs to get social aggro vs. invis working properly, or shall I?
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  #2  
Old 03-17-2012, 02:15 PM
Autotune Autotune is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
http://www.monkly-business.net/forum...hp/t-8730.html

"If this Inviser is Ranger, Druid (Necro with circlet, SK with circlet) they will be able to agro DM and stay invis on the run back. Then you just wander back invis, careful to move the DM away from Assists. ((Head to nearest Zonewall, and keep him on the wall))"

(i.e. if invis prevents social aggro, why would we need to be careful to move the DM away from assists?)

http://www.guildseofon.com/cgi-bin/y...1158663417/546

"Before the change rangers use to be able to HA something, and then invis themselves ( or, not be kos aka iksar mask in kurns ) and run a mob to anywhere in any zone without getting any social aggro. This is supposedly fixed now."

(i.e. SoE doesn't want you to run a mob anywhere in any zone without getting any social aggro)

http://www.therunes.net/forums/viewt...hp?f=3&t=10947

"if you aggro the first mob (1) in the line, he will ask for help, 2nd mob (2) in the line will help, BUT mob (2) will not ask for help to mob (3). Otherwise, there would be chain reaction aggro, you will get all mobs to (bazillion).

Test it, go to a zone with no see invisers and packed mobs with social aggro, locate a little group of mobs, mezz one (from a distance), invis, then run (making sure the train doesnt come too close to you, i.e. aggro range). Now run your train in all the mobs you can see, no one will assist."

(i.e. if the train does get within aggro range of you, it will become direct aggro and then have the ability to "call for help", regardless of you being invis ... so when you initially aggro a mob and circlet pull or DoT/COTH/Invis pull, it is still aggro and should still be calling for help, creating social aggro)

http://crucible.samanna.net/viewtopi...t=5806&p=81108

"AA invis is very handy for pulling thru non-social aggro mobs. I never actually tested if boneguards and scarecrows had social aggro."

(i.e. if you are invis and pull through social aggro mobs, then AA invis is not very handy... the implication is that those social aggro mobs will still aggro from the mob you have direct aggro on)

So, would a necro/SK care to post this evidence in Bugs to get social aggro vs. invis working properly, or shall I?
Do you like showing how big of an idiot you are?
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  #3  
Old 03-17-2012, 03:06 PM
username1337 username1337 is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Do you like showing how big of an idiot you are?
Takes one to know one.
  #4  
Old 03-17-2012, 03:06 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by username1337 [You must be logged in to view images. Log in or Register.]
Takes one to know one.
I know you are but what am I?
  #5  
Old 03-17-2012, 02:15 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
http://www.monkly-business.net/forum...hp/t-8730.html

"If this Inviser is Ranger, Druid (Necro with circlet, SK with circlet) they will be able to agro DM and stay invis on the run back. Then you just wander back invis, careful to move the DM away from Assists. ((Head to nearest Zonewall, and keep him on the wall))"

(i.e. if invis prevents social aggro, why would we need to be careful to move the DM away from assists?)

http://www.guildseofon.com/cgi-bin/y...1158663417/546

"Before the change rangers use to be able to HA something, and then invis themselves ( or, not be kos aka iksar mask in kurns ) and run a mob to anywhere in any zone without getting any social aggro. This is supposedly fixed now."

(i.e. SoE doesn't want you to run a mob anywhere in any zone without getting any social aggro)

http://www.therunes.net/forums/viewt...hp?f=3&t=10947

"if you aggro the first mob (1) in the line, he will ask for help, 2nd mob (2) in the line will help, BUT mob (2) will not ask for help to mob (3). Otherwise, there would be chain reaction aggro, you will get all mobs to (bazillion).

Test it, go to a zone with no see invisers and packed mobs with social aggro, locate a little group of mobs, mezz one (from a distance), invis, then run (making sure the train doesnt come too close to you, i.e. aggro range). Now run your train in all the mobs you can see, no one will assist."

(i.e. if the train does get within aggro range of you, it will become direct aggro and then have the ability to "call for help", regardless of you being invis ... so when you initially aggro a mob and circlet pull or DoT/COTH/Invis pull, it is still aggro and should still be calling for help, creating social aggro)

http://crucible.samanna.net/viewtopi...t=5806&p=81108

"AA invis is very handy for pulling thru non-social aggro mobs. I never actually tested if boneguards and scarecrows had social aggro."

(i.e. if you are invis and pull through social aggro mobs, then AA invis is not very handy... the implication is that those social aggro mobs will still aggro from the mob you have direct aggro on)

So, would a necro/SK care to post this evidence in Bugs to get social aggro vs. invis working properly, or shall I?
How can you be this slow? Your evidence is AA abilities... luclin encounters and a post dated 2009?

Are you really this dim-witted?
  #6  
Old 03-17-2012, 02:35 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
How can you be this slow? Your evidence is AA abilities... luclin encounters and a post dated 2009?

Are you really this dim-witted?
Find the patch message where they said "Social aggro now checks against invis status", indicating a change to trivialize pulling for raid zones/encounters was uncharacteristically put into place.

I'm not surprised TMO is quick to defend their pull method for VP, nor should anyone else be.
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #7  
Old 03-17-2012, 02:46 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Find the patch message where they said "Social aggro now checks against invis status", indicating a change to trivialize pulling for raid zones/encounters was uncharacteristically put into place.

I'm not surprised TMO is quick to defend their pull method for VP, nor should anyone else be.
The earliest patch notes i found on those links was 2006...... unless there is something that pertains to classic EQ keep trying.
  #8  
Old 03-17-2012, 02:54 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
The earliest patch notes i found on those links was 2006...... unless there is something that pertains to classic EQ keep trying.
No, I'm saying, go search the entire patch notes archive history for your supposed change where SoE benevolently and uncharacteristically made pulling raid encounters/zones easier by adding a invis check upon social aggro prior to the excerpts I've posted.

When a direct aggro mob calls for help (i.e. a VP named), on Live it passed its hate list to social aggro mobs who are also KOS (i.e. wurms and racnars). However, to note, mobs who are social aggro couldn't "call for help", only the direct aggro mob. Not sure if this piece works correctly on P99 either.

You are making things up and grasping at straws to hold onto your DoT/COTH/Invis no social aggro pull tactics in VP.
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #9  
Old 03-17-2012, 03:02 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]

You are making things up and grasping at straws
I think this summed up your post succinctly.
  #10  
Old 03-17-2012, 03:05 PM
Autotune Autotune is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
No, I'm saying, go search the entire patch notes archive history for your supposed change where SoE benevolently and uncharacteristically made pulling raid encounters/zones easier by adding a invis check upon social aggro prior to the excerpts I've posted.

When a direct aggro mob calls for help (i.e. a VP named), on Live it passed its hate list to social aggro mobs who are also KOS (i.e. wurms and racnars). However, to note, mobs who are social aggro couldn't "call for help", only the direct aggro mob. Not sure if this piece works correctly on P99 either.

You are making things up and grasping at straws to hold onto your DoT/COTH/Invis no social aggro pull tactics in VP.
also, that's not our pull tactic.
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