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#1
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Pretty sure this is as it's intended. Normal melee always has a chance to interrupt you when casting, i don't know the formulae involved, but it will go against your channeling and some other things probably.
Frontal stun immunity means just that, you won't get stunned ("you have been stunned!"), but interrupting your casting is still possible (I mean, you're an ogre for christ's sake! someone flashes you something shiny should interrupt your casting...) At higher levels with higher channeling you can probably channel through alot more, where as a darkelf enchanter i can still get stunned by greenies :/
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Omnimorph - Enchanter
I enchant things... | ||
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#2
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Which is where ogres had their advantage, they'd get far less interrupts than rest of the races. Most folks who played one can vouch that they hardly ever had to worry about interrupts, especially if they backed into a corner. If you moved backwards, THEN you got interrupted.
Personally I remember clearly occasions of having 5+ mobs on me due to bad pulls, and casting Gate. I wasn't worried if I'd get interrupted by their melee - I was worried if I'd stay alive long enough to finish casting it.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#3
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I played a Rallos Zek Ogre Shaman from the get go.The no frontal stun appealed to me along with the toughness of ogres but in all honesty the no stun bonus really didnt start to shine until Velious raiding.Sure the Trolls had better regen and levelled a bit faster because of it over the yrs i played,but once Velious came along there were many,many encounters where all the troll shaman were laying dead on the ground while I was still standing,facing a mob and happily casting away. In the beginning though I mostly chose the Ogre because he was a big,badass, intimidating looking beast and not alot were around.7 1/2 years into the game and I was the only RZ Shaman on my server(ogre cultural armors with imbued jades).You'd think more would have been around for the no stun ability and its usefulness on raids,but Kunark brought about Iksar shaman that regen'd hps even faster then trolls and better starting stats so there were alot of leezurds running about
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#5
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it is now...but for first few months of Kunark there was some code they had a hard time nailing down(typical SOE/Verant foot dragging) that gave Iksar like +2 more regen and IIRC there was an iksar only item through quests that improved the regen even more. I didnt care 1 way or the other since if I was depending on a server tick of regen time to save my butt I was probably dead already with Lag issues back then and 5000+ people on a server
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#6
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Quote:
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#7
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Quote:
Good stuff. | |||
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