![]() |
|
|
|
#1
|
|||||
|
Quote:
Sorry, to me that's simply not as game breaking as stun immunity. And nearly every 60 shaman i've known who played in the velious era agreed, including one who played a troll. Quote:
In the Troll/Ogre debate, you have two alternatives - frontal stun immunity or an extra 11 hp or 6 mana per tick. Among those two alternatives, i'd say frontal stun immunity is more game-breaking. | ||||
|
|
|||||
|
#2
|
||||
|
Quote:
In my opinion, a shaman performs pretty well in both solo and grouping field. However, I do think a shaman is much more group oriented since he can bring a lot to the table, hence why I value the troll regen over the frontal stun immunity. Regarding the innoruuk troll snare necklace, it's not game breaking, but still a handy item to have when you are in dungeons and you don't have a snarer.
__________________
Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | |||
|
|
||||
![]() |
|
|