Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-02-2012, 12:55 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,720
Default

Quote:
Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]

Theoretically there isn't supposed to be more than 1 up at a time.
On live there were the occasional time where 2 were up at once.
So what would you say could be the max number of simultaneous spawns?
  #2  
Old 03-03-2012, 10:55 AM
dali_lb dali_lb is offline
Sarnak

dali_lb's Avatar

Join Date: Apr 2010
Posts: 268
Default

Maybe 2 or 3. I'm not sure how the mechanics worked on live, but I remember that i have seen 2 or maybe 3 up at once.
Not sure wether the tainted/corrupted is a seperate spawn or part of the regular cyclops spawns, but right now they seem to be spawning randomly in any cyclops spot making less regular exp. mobs, and with 10+ up at once it makes it more harzadous to kill on the island plus the people that can kill tainted, drop the corrupteds all over zone in water where they agro people that are not aware.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.