![]() |
|
|
|
#1
|
|||
|
The named NPC spawn mechanisms that you referenced WERE largely redone on P99. The AC in S. Ro in particular was completely redone. Yet, that new mechanism has already been figured out and posted on P99.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
| ||
|
Last edited by mwatt; 02-29-2012 at 09:06 PM..
|
|
||
|
#2
|
||||
|
Quote:
On a whole its not a big issue, but from someone who was a compulsive AC camper / theorist [You must be logged in to view images. Log in or Register.] its certainly not classic to be in Sro and hear CC AC???. OOT was campable, Sro was FFA which is what made it fun to camp imo. Edit: I was just putting some data together for pyzjn n I realized that pyzjn and ac have very similiar event descriptions. pyzjn seems to have 5 or so different spawn locations which is how it seemed to work on live. On live I believe (but cannot prove with hard data) that the AC had multiple spawn locations as well. ENCOUNTER_DESCRIPTION SROHusamAncientNightfall MONSTER_1_NAME a_desert_madman MONSTER_1_NIGHT_NAME an_ancient_cyclops MONSTER_1_PERCENT 10 MONSTER_2_NAME a_sand_giant MONSTER_2_NIGHT_NAME a_mummy MONSTER_2_PERCENT 20 MONSTER_3_NAME a_sand_giant MONSTER_3_PERCENT 10 MONSTER_4_NAME a_dervish_cutthroat MONSTER_4_PERCENT 30 MONSTER_5_NAME a_desert_madman MONSTER_5_PERCENT 30 ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob MONSTER_1_NAME a_mangy_rat MONSTER_1_NIGHT_NAME Varsoon MONSTER_1_PERCENT 3 MONSTER_2_NAME a_brown_bear MONSTER_2_NIGHT_NAME a_decaying_skeleton MONSTER_2_PERCENT 5 MONSTER_3_NAME a_grizzly_bear MONSTER_3_NIGHT_NAME a_restless_skeleton MONSTER_3_PERCENT 15 MONSTER_4_NAME a_large_field_rat MONSTER_4_NIGHT_NAME a_putrid_skeleton MONSTER_4_PERCENT 30 MONSTER_5_NAME a_fire_beetle MONSTER_5_NIGHT_NAME Pyzjn MONSTER_5_PERCENT 7 MONSTER_6_NAME a_gray_wolf MONSTER_6_NIGHT_NAME a_skeleton MONSTER_6_PERCENT 20 MONSTER_7_NAME a_giant_rat MONSTER_7_NIGHT_NAME a_dread_corpse MONSTER_7_PERCENT 20 | |||
|
Last edited by Ikonoclastia; 02-28-2012 at 11:08 PM..
|
|
|||
![]() |
|
|