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#1
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Kanras,
I remember you said even once you implement the 23-hour respawn window, there will be variance. I know that several of us in VD were there on and off for the whole first 73 or so hours after we killed the first Ragefire. The camp was never left unattended. So if there is a 72-hour window, it's definitely not working as intended on p99 right now. What I'm wondering is if somehow the variance is playing games with us. We (Emmdano and company) left soon after we realized it'd been over 72 hours. Like I said, I'd guess we might have been there till the 73 hour mark. Divinity was still there when I left. But when I checked back in on the camp later, Divinity was gone. I'd guess that would've been around 8 hours later, but I couldn't say how long it had been with any real accuracy. I suppose it's possible (although unlikely) that Ragefire repopped after they gave up too. If so, it's conceivable that someone either triggered/killed him or just killed the merchant. Lazortag or Dumesh could give you better information on this latter part than I can. Either way, the above possibility seems highly unlikely. If someone had killed Ragefire, we'd have heard about it, either in the form of a friendly heads up or "u mad" trolling. I'm sure you've thought of this already (far be it from me to tell you how to do your job -- I just truthfully don't know), but do you have mob/spawn logs for the p99 server? If so, I'm sure you can probably tell US how long it's been since Ragefire popped far better than we could tell you. Anyway, thanks for your continued interest, testing, and help on this matter. I can tell you all of us clerics are really anxious about getting this resolved. | ||
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#2
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We definitely didn't see him up after (I know this wasn't what you were implying, but we would have told you since it was still Emmdano's turn). Maybe someone from another guild, or unguilded, saw Ragefire up, but it's doubtful because we had a presence in the lair for a very long time and would have likely noticed.
Don't some GM's have a #spawnstatus command? It's nice to know when the window began, but knowing when the server thinks ragefire is going to pop would be even more interesting. edit: to be clear I'm not saying to use that command to tell a player when it's going to pop, but rather that maybe the devs could use it to help them figure out what's wrong.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 02-25-2012 at 02:40 PM..
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#3
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No new log encounters since the 20th, of the Naggy/Ragrfire spawn cycle. Hope that helps.
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#4
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That does help, Ambrotos. I'm pretty sure that's what we were all thinking, but it confirms that we didn't just miss it. Thanks for the info, Ambrotos. It helps remove any doubt that the spawn is still acting wonky on the live version of p99. Not sure what the discrepancy is between here and Kanras' private server, though. Sorry I can't provide you with more useful info than that, Kanras.
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