Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-05-2010, 06:52 PM
Spirell Spirell is offline
Kobold


Join Date: May 2010
Posts: 140
Default

Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
Currently ALL worn off messages are OFF. I think this was vanilla classic. Cant remember when actual worn off msgs were added, but worn off upon death I never remember so that needs to stay that way eithe rway...whadda ya say
I am around 90% sure that there were some worn off messages in classic out of the box. I remember as a bard getting the worn off messages when an enchanter overwrote my mez in Kunark for sure, but I am pretty sure I used to get snare and lull worn off messages before that. The reason for the 10% unsure is I can't remember if the times in original EQ were from when progression server opened or not, but I am 100% sure they used to happen when I was in Karnor's Castle for the first time ever.
  #2  
Old 05-05-2010, 07:08 PM
BuzWeaver BuzWeaver is offline
Kobold

BuzWeaver's Avatar

Join Date: Apr 2010
Location: Atlanta, GA USA
Posts: 189
Send a message via AIM to BuzWeaver Send a message via Yahoo to BuzWeaver
Default

Quote:
Originally Posted by Spirell [You must be logged in to view images. Log in or Register.]
I am around 90% sure that there were some worn off messages in classic out of the box. I remember as a bard getting the worn off messages when an enchanter overwrote my mez in Kunark for sure, but I am pretty sure I used to get snare and lull worn off messages before that. The reason for the 10% unsure is I can't remember if the times in original EQ were from when progression server opened or not, but I am 100% sure they used to happen when I was in Karnor's Castle for the first time ever.
I'm kind of in the same boat, I do recall snare/root wearing off as a Druid, this was how I stayed alive. I can recall having a certain color text to insure that I saw the messages (Snare/Root has worn off). Sadly, I don't recall buff messages, 10 years is a long time to recall such a subtle detail. [You must be logged in to view images. Log in or Register.]
__________________
Silverleaf - Wood Elf Druid
  #3  
Old 05-05-2010, 09:57 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Quote:
Originally Posted by Spirell [You must be logged in to view images. Log in or Register.]
I am around 90% sure that there were some worn off messages in classic out of the box. I remember as a bard getting the worn off messages when an enchanter overwrote my mez in Kunark for sure, but I am pretty sure I used to get snare and lull worn off messages before that. The reason for the 10% unsure is I can't remember if the times in original EQ were from when progression server opened or not, but I am 100% sure they used to happen when I was in Karnor's Castle for the first time ever.
Kunark is far from "out of the box". Classic EQ did not have worn off messages for anything in the begining. If you dot rotted a mob with root. You had to sit there and wait for the mob to start running at you to know that the root wore off. They put the worn off msgs a good time before Kunark but not sure of the exact date, and yes was detrimal only.
  #4  
Old 05-05-2010, 11:07 PM
jettoki jettoki is offline
Orc

jettoki's Avatar

Join Date: Mar 2010
Location: Austin, TX
Posts: 40
Default

DoT damage per tick messages were implemented alongside a ton of other features like seeing pet buffs, getting messages when they wore off, etc. As a longtime Necro, I consider these features indispensable.

Still, I would argue that if we're tossing those things, we should toss DoT messages too. I don't really have a strong opinion, but it should at least be consistent. And if we're going this hardcore with the classic theme, I'd also argue that we should toss global chat, increase spell scribe times exponentially, allow crafting containers to destroy items, etc. Otherwise, selective feature reverts feel arbitrary and punishing.
  #5  
Old 05-06-2010, 01:09 AM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

Quote:
Originally Posted by jettoki [You must be logged in to view images. Log in or Register.]
DoT damage per tick messages were implemented alongside a ton of other features like seeing pet buffs, getting messages when they wore off, etc. As a longtime Necro, I consider these features indispensable.

Still, I would argue that if we're tossing those things, we should toss DoT messages too. I don't really have a strong opinion, but it should at least be consistent. And if we're going this hardcore with the classic theme, I'd also argue that we should toss global chat, increase spell scribe times exponentially, allow crafting containers to destroy items, etc. Otherwise, selective feature reverts feel arbitrary and punishing.

agree... all or non.

But I think you should leave this type of trivial stuff in.

Buuut, I don't know just how classic your vision is for this server. I only know how classic I and a majority of players would like it to be.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.