Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-22-2012, 09:26 PM
bluejam bluejam is offline
Sarnak


Join Date: Jun 2010
Posts: 481
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
What ever led you believe that this wasn't the case?
Not sure if trolling. [You must be logged in to view images. Log in or Register.]
  #2  
Old 02-23-2012, 01:56 AM
Kataro Kataro is offline
Large Rat


Join Date: Feb 2012
Posts: 7
Default

Maybe it was just my server back in the day but on The Rathe we had a website/forums called The Rathe Travel Agency iirc and basically it managed rotations for which guilds got which raid mobs each spawn. I don't know who exactly managed it and such but it was respected by the entire server as any guild who didn't respect the official rotations was quickly black listed by the rest of the server and dissappeared altogether soon after, though I only saw this happen twice the entire 6years I played on live.

A bit more work sure but I don't see why we cant just have the raid spawns be set timers as they used to be and our GMs then maintain a rotation here on the forums of which guild kills which mobs when, it worked great back in the day. If managed by GMs then they could easilly punish anyone who violated the rotation with suspension warnings and permananet bans if it continued.
  #3  
Old 02-23-2012, 02:10 AM
Jimes Jimes is offline
Aviak

Jimes's Avatar

Join Date: Aug 2010
Posts: 92
Default

Quote:
Originally Posted by Kataro [You must be logged in to view images. Log in or Register.]
A bit more work sure but I don't see why we cant just have the raid spawns be set timers as they used to be and our GMs then maintain a rotation here on the forums of which guild kills which mobs when, it worked great back in the day. If managed by GMs then they could easilly punish anyone who violated the rotation with suspension warnings and permananet bans if it continued.
Because some of us enjoy the competitive aspect of this game. If I wanted guaranteed loot on certain days then I'd go play WoW or some other game.
  #4  
Old 02-23-2012, 02:54 AM
john_savage1982 john_savage1982 is offline
Sarnak


Join Date: Jan 2011
Posts: 234
Default

Quote:
Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Because some of us enjoy the competitive aspect of this game. If I wanted guaranteed loot on certain days then I'd go play WoW or some other game.
The competition aspect? What competition? Who can stay awake the longest and organize the longest poopsocking session?

I agree with 1,2, and 3.

1) Simulate server reset.

Classic. If every raid mob is up at the exact same known time then guilds will be forced to choose targets more strategically since they can't dilute themselves across every target. Further, rules should require that in order to maintain right to the spawn then 15 members of your guild be present and must engage the target within 15 minutes of spawning.

I further suggest a non-classic element. I move to add a placeholder mob(s) with variant spawn timer (6minutes-1hour) to raid encounters which, while not exceptionally difficult and dropping no loot, requires the efforts of a raid force of about 10 people to defeat. This will eliminate the possibility of people AFKing at raid mobs in order to hold camps and FORCE them to stay at their computers or risk wiping and losing the camp. Further, if you aren't regularly killing these mobs then you aren't holding the camp for your guild. This change will vastly increase the human time commitment cost of poopsocking, effectively discouraging this behavior (or at least making it annoying enough that people who do continue are doing so by investing their time sitting at their computer ready to act on a short variable respawn.)


2) Disable variance.
Classic. With simulated reset and mobs basically dying within minutes of respawning then all raid mobs will be on the same timer anyways. Again, it forces guilds to choose targets wisely and allows entry of more guilds into the raiding sphere.


3) Ban rule offenders permanently.
Harsh but effective. Imagine if all the members of recent raid guilds were banned for their behavior (which they always knowingly commit despite their bullshit). This would free up room for other, rule-abiding players to enjoy the raid scene. I think if the GM policy was "ban permanently" then people would sure as hell not break the rules.
  #5  
Old 02-23-2012, 03:04 AM
Jimes Jimes is offline
Aviak

Jimes's Avatar

Join Date: Aug 2010
Posts: 92
Default

Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
Who can stay awake the longest and organize the longest poopsocking session?
I'm not sure why you'd say this and be for ending variance, because that will lead to an endgame with nothing but poopsocks.
  #6  
Old 02-23-2012, 06:39 AM
john_savage1982 john_savage1982 is offline
Sarnak


Join Date: Jan 2011
Posts: 234
Default

Quote:
Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
I'm not sure why you'd say this and be for ending variance, because that will lead to an endgame with nothing but poopsocks.
Not if raid targets are on timers where they all spawn at the same time. Weekly simulated resets will insure this.

One guild can't be everywhere at once.
  #7  
Old 02-23-2012, 10:20 AM
Smyd Smyd is offline
Kobold


Join Date: Jan 2010
Posts: 165
Default

Quote:
Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Because some of us enjoy the competitive aspect of this game. If I wanted guaranteed loot on certain days then I'd go play WoW or some other game.
While I understand where you're coming from... rotation is also nice for the casual players that also want the feel of accomplishment and to experience raid content and progress their chars.

Also, defeating a mob should be the rush that people are after... I don't understand the thrill of shitting into a sock and arguing with dudes while clicking a track button for 90+ hours. In fact, I think that would drive me to commit some seriously messed up sexual suicide.
  #8  
Old 02-23-2012, 10:57 AM
Raavak Raavak is offline
Planar Protector

Raavak's Avatar

Join Date: Aug 2010
Location: Creepin' inta your back door.
Posts: 2,038
Default

Quote:
Originally Posted by Smyd [You must be logged in to view images. Log in or Register.]
Also, defeating a mob should be the rush that people are after... I don't understand the thrill of shitting into a sock and arguing with dudes while clicking a track button for 90+ hours.
The thrill is defeating a mob. There is no thrill in poopsocking, but with it there is the hope of in the end... you defeat a mob. Atm no poopsock = no mob.
  #9  
Old 02-23-2012, 11:45 AM
messiah_b messiah_b is offline
Sarnak


Join Date: Nov 2009
Posts: 206
Default

Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
The thrill is defeating a mob. There is no thrill in poopsocking, but with it there is the hope of in the end... you defeat a mob. Atm no poopsock = no mob.
The problem is that in many cases it's no longer about the thrill of defeating a mob, and has become the thrill of keeping other people from defeating the mob.

I mean it's a fine line, but there are certainly times when competition is blurring with anti-social behavior.
  #10  
Old 02-23-2012, 11:55 AM
Raavak Raavak is offline
Planar Protector

Raavak's Avatar

Join Date: Aug 2010
Location: Creepin' inta your back door.
Posts: 2,038
Default

Quote:
Originally Posted by messiah_b [You must be logged in to view images. Log in or Register.]
The problem is that in many cases it's no longer about the thrill of defeating a mob, and has become the thrill of keeping other people from defeating the mob.
I have a hard time believing that, at least for the majority of people. Everything I see raided someone there needs something from. I sure hope you're not right.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.