I know there are rules against training but are there clear black and white definitions for what training is
It appears that training is a design element of EQ. From what I have seen and experienced, you are overwhelmed by the Mobs that agro'd you and you flee to the zone or feign to avoid dying. The free Mobs then can agro others and cause lots of Chaos.
I doubt that a "no train" rule can be enforced fairly since it will be nearly impossible to read the intent of the Trainer.
The sly players that bend then rules, shout in occ ... "TRAIN !!!", as they rush by with a pack of Mobs will have the " I was gonna die", "I lost my buffs", "low on Mana",etc.. defense / excuse.
The threshold of evidence would need to be too high and cumbersome to protect honest players and police cheating players. Sadly it seems like a NO TRAIN rule is a wasted effort and an enforcement / apeal nightmare.
If Training is that big a deal then it looks like coding rather than rules is the only way to deal with it and that would be a HUGE non Classic change.
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RED - 19 Human Monk <Brotherhood>
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