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Old 02-22-2012, 09:33 AM
maverixdamighty maverixdamighty is offline
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Stopped reading after your statement of entitlement from sitting at a mob waiting on it to spawn. A rotation has been agreed upon to my knowledge, so suggestions are moot at this point.
  #2  
Old 02-22-2012, 01:46 PM
Tricky Beverage Tricky Beverage is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
Stopped reading after your statement of entitlement from sitting at a mob waiting on it to spawn. A rotation has been agreed upon to my knowledge, so suggestions are moot at this point.
Although I consider being willing to sit at a fairly miserable camp for hours on end to be dedication, I can also understand why you interpret it as entitlement. I can't blame you for being upset by my post. Judging by the defensive tone of your reply, you did read at least enough of my post -- beyond me sitting waiting for the mob to spawn -- to follow the general thrust.

Admittedly, I posted here for entirely selfish reasons. I think that the rotation as proposed (and perhaps as agreed to) has problems. That being said, I don't at all fault any of the smaller guilds for wanting to be included in the rotation. Divinity, BDA, Taken, I honestly like you guys. If the shoe were on the other foot, I would certainly be trying to get a spot in the rotation. Likewise, if you were in my shoes, I would expect any of you to oppose my guild being included in a rotation to a degree you thought inappropriate.

I'm not a fan of the rotation, but I don't harbor any hard feelings toward you all over it. To the contrary, I am happy for the clerics in Divinity, BDA, and Taken. Hopefully you'll get some love spread around, even if I don't like how the rotation works out. Good luck, you purple band of racially diverse fantasy creatures (and humans).

I do ask, however, that you not overlook the most important part of my post. Right now Ragefire is NOT spawning as we all believed he would be. Right now the camp is still pretty frustrating. If Ele's Ragefire info was indeed classic (I wouldn't know personally), we all need to join together in petitioning/requesting the 23 hour Ragefire spawn implementation (after the initial 72 hour spawn variance). This change benefits all of us.

http://www.project1999.org/forums/sh...582#post564582
Last edited by Tricky Beverage; 02-22-2012 at 02:15 PM.. Reason: Added link.
  #3  
Old 02-22-2012, 02:09 PM
eadric eadric is offline
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I don't think any guild should have trouble fielding a force than can take down Ragefire in 30 mins. He's just a Nagafen clone, which means extremely easy for lvl 60s. So if a guild can't get it done in the allotted time, they pass up their turn. Fair enough.
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  #4  
Old 02-22-2012, 02:13 PM
Ele Ele is offline
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Quote:
Originally Posted by Tricky Beverage [You must be logged in to view images. Log in or Register.]
Although I consider being willing to sit at a fairly miserable camp for hours on end to be dedication, I can also understand why you interpret it as entitlement. I can't blame you for being upset by my post. Judging by the defensive tone of your reply, you did read at least enough of my post -- beyond me sitting waiting for the mob to spawn -- to follow the general thrust.

Admittedly, I posted here for entirely selfish reasons. I think that the rotation as proposed (and perhaps as agreed to) has problems. That being said, I don't at all fault any of the smaller guilds for wanting to be included in the rotation. Divinity, BDA, Taken, I honestly like you guys. If the shoe were on the other foot, I would certainly be trying to get a spot in the rotation. Likewise, if you were in my shoes, I would expect any of you to oppose my guild being included in a rotation to a degree you thought inappropriate.

I'm not a fan of the rotation, but I don't harbor any hard feelings toward you all over it. To the contrary, I am happy for the clerics in Divinity, BDA, and Taken. Hopefully you'll get some love spread around, even if I don't like how the rotation works out. Good luck, you purple band of racially diverse fantasy creatures (and humans).

I do ask, however, that you not overlook the most important part of my post. Right now Ragefire is NOT spawning as we all believed he would be. Right now the camp is still pretty frustrating. If Ele's Ragefire info was indeed classic (I wouldn't know personally), we all need to join together in petitioning/requesting the 23 hour Ragefire spawn implementation (after the initial 72 hour spawn variance). This change benefits all of us.

In response to your comment about the 23 hour timer on Ragefire. I would agree with you that being a 23 hour timer on successive Ragefires would be a great boon to the server in terms of speeding this whole process up, the evidence I presented however doesn't fully draw that conclusion. There are quite a few self reported timers of 22-24 hours for successive Ragefires, but there are also several that indicate it could be longer, including one that stated 65 hours has passed. Honestly after waiting 7 weeks from the initial bug report and 6 Ragefires and an unhealthy amount of time in SolB, I'm glad that it was finally patched to what is now (assuming it is 0-72 after Nagafen and 0-72 after each Ragefire) which easily doubles, if not triples/quadruples, the number of Ragefires per week.

I would suggest bumping my initial bug report with additional details and a specific request to have the successive timer reviewed.

The first 5 Ragefires (prepatch) spawned between 48 -72 hours after Nagafen died, we had assumed at that point the timer was fixed between 48-72 hours after Nagafen's death. The sixth one (mine) spawned at 36.5 hours and the seventh at 31 hours, which of course threw out our theory. At this point, I can only assume it is 0-72 after Nagafen, and 0-72 after each Ragefire.

EDIT: just saw your new bug report ^_^
Last edited by Ele; 02-22-2012 at 02:18 PM..
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