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Old 02-21-2012, 02:30 PM
Metallikus Metallikus is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
One point of clarification: will the established guild who permits the test guild an attempt spawn the test ragefire and then the test guild must kill it or will the test guild spawn and then kill the test ragefire? Basically, does the established guild get that ragefire loot and the test guild only gets added to the rotation or does the test guild get added to the rotation and immediate loot? I do not feel any cleric should be forced to forfeit their pearl for a test ragefire (within the 30min stipulation).

Also, clarify where the test guild is added to the rotation should they succeed. I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed.
"I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed"

I don't like this because it discourages allowing a guild a chance to get in by forfeiting your turn on the rotation.
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Old 02-21-2012, 02:37 PM
falkun falkun is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
"I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed"

I don't like this because it discourages allowing a guild a chance to get in by forfeiting your turn on the rotation.
According to stealin, the established guild would still get the loot from the test ragefire, so you would not lose any ragefires. If you put them at the end of the list, then ib could reform 90% of their guild as new_guild_01, get the next ragefire, gift that to new_guild_02, etc. And div would never get a new epic. Putting the new guild in line with the rotation prevents the cycle from stopping until it has run through another iteration. And you can't put new guild after the established guild because then guilds would use that to push their opponents back. Hurting yourself is the only way to prevent a guild from harming other guilds.

I'm not picking on IB due to reforming, they are just at the end of the list.
Last edited by falkun; 02-21-2012 at 02:39 PM..
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