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Old 02-21-2012, 02:06 PM
Autotune Autotune is offline
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Rotation Order:

Div, BDA, Taken, VD, TMO, IB

this is on a 1-1-1-1-1-1

Rules:

1) 30mins to engage for the kill
2) can be assisted if you can get the help within the time allowed
3) If you can't engage in 30mins and kill your Ragefire, you forfeit your turn to the next guild on the rotation.
4) If you fail twice in a row, you will be removed from the rotation.

How to get on the rotation:

To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)

This rotation will allow the guilds with the most completed cleric epics to keep the most, while everyone also obtains a cleric epic at the same rate.

Guilds will not be required to kill a naggy.


Any problems with this?
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  #2  
Old 02-21-2012, 02:14 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Rotation Order:

Div, BDA, Taken, VD, TMO, IB

this is on a 1-1-1-1-1-1

Rules:

1) 30mins to engage for the kill
2) can be assisted if you can get the help within the time allowed
3) If you can't engage in 30mins and kill your Ragefire, you forfeit your turn to the next guild on the rotation.
4) If you fail twice in a row, you will be removed from the rotation.

How to get on the rotation:

To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)

This rotation will allow the guilds with the most completed cleric epics to keep the most, while everyone also obtains a cleric epic at the same rate.

Guilds will not be required to kill a naggy.


Any problems with this?
I like it. As far as multiple vendor spawns during windows, where are people going to be directed to post when a ragefire spawns/is killed as in to notify the next on rotation?
  #3  
Old 02-21-2012, 02:19 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
I like it. As far as multiple vendor spawns during windows, where are people going to be directed to post when a ragefire spawns/is killed as in to notify the next on rotation?
I'd like for all guilds to communicate on kill times. However, I suspect guilds that follow another guild while Ragefire is in window will keep track of them as well to keep up with the time limit.

AKA, BDA's turn to kill ragefire, i would encourage Taken to have a tracker to help watch for BDA's spawn.

And so forth.
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  #4  
Old 02-21-2012, 02:14 PM
Bruman Bruman is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Any problems with this?
My only problem is that it's a sensible, clear, straight-forward, easy to monitor rotation, that would stop drama problems and calm down poop-socking and RnF posts.

Aka, way too sane for this server full of children.

But it definitely has my (worthless) vote.
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
  #5  
Old 02-21-2012, 02:22 PM
Zapatos Zapatos is offline
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I really hope you're not trolling stealin. It looks good.

Just need the 6 main guild leaders to sign the stamp of approval asap, with NO PRECONDITIONS. no "just a few more for guild X to balance it out" or else it will never start.

And then all the GMs return to put on a big event to celebrate the server coming together on something!
  #6  
Old 02-21-2012, 02:26 PM
falkun falkun is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
How to get on the rotation:

To get on the rotation, a guild will have to apply to be considered. Then a guild will allow them to attempt to kill a Ragefire. This will be done by a guild willing currently on the rotation spawning the Ragefire for the guild. The applying guild will then a chance to kill the Ragefire to prove they deserve the spot on the rotation. ALL LOOT WILL GO TO THE GUILD THAT SPAWNED RAGEFIRE. If the guild fails, they must wait 2 weeks to reapply for consideration. The applying guild cannot receive outside help to be added and will be bound by all other rules described above. (any attempt to ninjaloot drops will remove the guild from any consideration to be added permanently)

Any problems with this?
One point of clarification: will the established guild who permits the test guild an attempt spawn the test ragefire and then the test guild must kill it or will the test guild spawn and then kill the test ragefire? Basically, does the established guild get that ragefire loot and the test guild only gets added to the rotation or does the test guild get added to the rotation and immediate loot? I do not feel any cleric should be forced to forfeit their pearl for a test ragefire (within the 30min stipulation).

Also, clarify where the test guild is added to the rotation should they succeed. I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed.
  #7  
Old 02-21-2012, 02:30 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
One point of clarification: will the established guild who permits the test guild an attempt spawn the test ragefire and then the test guild must kill it or will the test guild spawn and then kill the test ragefire? Basically, does the established guild get that ragefire loot and the test guild only gets added to the rotation or does the test guild get added to the rotation and immediate loot? I do not feel any cleric should be forced to forfeit their pearl for a test ragefire (within the 30min stipulation).

Also, clarify where the test guild is added to the rotation should they succeed. I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed.
"I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed"

I don't like this because it discourages allowing a guild a chance to get in by forfeiting your turn on the rotation.
  #8  
Old 02-21-2012, 02:37 PM
falkun falkun is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
"I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed"

I don't like this because it discourages allowing a guild a chance to get in by forfeiting your turn on the rotation.
According to stealin, the established guild would still get the loot from the test ragefire, so you would not lose any ragefires. If you put them at the end of the list, then ib could reform 90% of their guild as new_guild_01, get the next ragefire, gift that to new_guild_02, etc. And div would never get a new epic. Putting the new guild in line with the rotation prevents the cycle from stopping until it has run through another iteration. And you can't put new guild after the established guild because then guilds would use that to push their opponents back. Hurting yourself is the only way to prevent a guild from harming other guilds.

I'm not picking on IB due to reforming, they are just at the end of the list.
Last edited by falkun; 02-21-2012 at 02:39 PM..
  #9  
Old 02-21-2012, 02:31 PM
Autotune Autotune is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
One point of clarification: will the established guild who permits the test guild an attempt spawn the test ragefire and then the test guild must kill it or will the test guild spawn and then kill the test ragefire? Basically, does the established guild get that ragefire loot and the test guild only gets added to the rotation or does the test guild get added to the rotation and immediate loot? I do not feel any cleric should be forced to forfeit their pearl for a test ragefire (within the 30min stipulation).

Also, clarify where the test guild is added to the rotation should they succeed. I would suggest: the new guild will be added to the rotation immediately prior the the guild that permitted them the chance to join, starting on the next cycle assuming they succeed.
The current guild on rotation spawns ragefire for the guild applying.

The guild on the rotation gets the loot, the applying guild gets added to the rotation. They will be added to the end. I'll leave it up to a rotation decision on who allows a guild their shot. Then the rotation guild and the applying guild can track together. The applying guild should not be allowed to choose which guild btw. This will make it as random as possible for them to best test their ability.
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  #10  
Old 02-21-2012, 02:35 PM
Lazortag Lazortag is offline
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Occupy Ragefire:

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