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#1
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It also sets a time that the ENTIRE server is aware of bosses popping. In that situation, you don't just have the guilds who dedicate trackers and know the windows of those mobs getting them, you have EVERYONE making for a lunge at something. That does not at all in any way or form address the problem people having fighting over FTE when guilds go for the same 'high priority' target, which will happen still no differently than it does now.
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#2
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Making decisions and trying new things based solely on the worst possible outcome is a horrible way to go about things. Not to mention, at least then it'd be classic.
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#3
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Look Bruman, I had a huge thread earlier about getting more simulated patch days. I still think its a good idea (my favorite would be 2 per month, 1 random and 1 on say the first of every month) and utterly classic. I think we should implement it tomorrow. But the real problem here is that EQ is designed to make players fight over a limited number of raid mobs. Meanwhile our server is populated almost entirely by people who played on live before, and were good at it, i.e. they played a lot, so the server is extremely top heavy. In other words, the supply is low, the demand is high, and the payment will come in time.
Again, I like the Giegue/Loraen plan: to claim FTE, your guild must have the raid boss at 99% HP or less, and one of your players summoned by the raid mob within the past 30 seconds. If you are legitimately killilng the mob, this is easy anyway: as soon as the main tank sees the target's HP at 99%, just run away until you get summoned. Actually I think TMO/IB/VD should just sit down and agree to this anyway. This is easy to verify because mobs currently shout to the zone when they summon players. It eliminates all forms of kiting or stalling or whatever. | ||
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#4
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