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#1
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EQOA was my first MMO and i loved it.
Castle Light Wolf (CLW) I had a 60 Animator, 60 Defender (main tanked), 60 assassin, 60 LICH ??? 60 Pyromancer... Dual boxed it up (was only 13-14 when i played) sooo much funnn I had CV, and SM... Character names were Rozarmi, Razortamer, Razortamor, Razorwrath. Guy named Mrmono gave me his account [You must be logged in to view images. Log in or Register.] 60 barb warrior Met my wife on EQOA [You must be logged in to view images. Log in or Register.] she played 60 wizard. married her at 18 (23) now lol still going strong. Gnatte was my GM Shout out to Gnatte hes above me posting picks lol Finally moved on after my account was stolen from a friend he robbed me blind and deleted my razor characters lol lesson learned.. oh to be young and dumb... such an epic game though. Move don to play FFXI... which was just as good or not better. | ||
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#3
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I've always wanted to try it. ;-;
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#4
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I can't imagine playing a mmo on a console. Did people use keyboard/mouse to play or was that not possible?
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Last edited by Chronoburn; 02-10-2012 at 03:02 PM..
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#5
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Quote:
This was the primary issue with EQOA however. Not only was it one of the very few PS2 games that required the modem attachment AND a monthly subscription, even more hardware was needed in order to play the game more comfortably (ie, the keyboard) which once again was required by virtually no other PS2 game other than this singular title. For people coming from the EQlive world the added $100+ investment might be deemed acceptable, possibly even money well spent. But for a person completely new to the Everquest universe -- or parents buying the console for their children -- such additional purchases were risky at best. At worst they were a complete waste of money because Playstation itself never really leveraged the usage of these items beyond the EQOA title. For all it's dumbed down functionality (which it had to have) and shoddy/blurry graphics, I really did like the game world itself. I thought they did a great job with what they had to work with and places like Blackburrow and Runnyeye were quite interestingly designed. It did suffer from having too linear of a quest progression, but players all having progressive class quests was (at the time) a welcome design change from what EQlive started with. At the same time however, that dumbed down functionality hindered the game tremendously. Now with today's consoles the setting is there for games of this nature to both succeed and even thrive. EQOA simply came out ahead of it's time. | |||
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