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  #51  
Old 05-01-2010, 08:09 AM
Bumamgar Bumamgar is offline
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Originally Posted by Abacab [You must be logged in to view images. Log in or Register.]
I don't think that's the case, we have had 13 in a zone before IB has had 10 on many instances, but we wait around for 15 before we engage so we're just shouting in guildchat "GET TWO MORE, GET TWO MORE" instead of just being like we have 13 let's kill this dragon...

in the end you get 15 in the zone and we still have the 13 so we have to call 30 minutes on you, when we should've just started clearing giants. If you think we can't take Vox or Nagafen with 13 or 14 you're undercutting our ability, because I've spoke with Otto who agrees that IB can kill a mob with less than 15.

So I'm contesting that this 15 in the zone, 30 minute timer just inhibits many guilds who can't get that 15th member in the zone so it stunts them because the moment the opposing guild gets 15 we can't touch the mob and we have to call 30 minutes.

I say if you've got a force that you feel can take an encounter go ahead and try for it, if they fail the other guild can take it. There should be no timers because those are just silly and we should just make a mad dash to get the raid encounter, and the first guild to the mob to engage the target should have first shot
This is a problem with your guild, not the policies. There is nothing in the policies that state you have to have 15. If you have 13 in zone and can handle the encounter with that many, you should engage. Sitting around waiting for another 2 players just to meet the '15 player threshold' doesn't make any sense unless you NEED those 2 players to defeat the target. Even so, you'd be better served clearing towards your target while you wait.

What you fail to realize is that in FFA, that 'mad dash' that you describe turns into a bar-room brawl more often than not, with opposing guilds training each other, leapfrogging, and other nasty tactics. It ends up being no fun for anyone except the players who get off on being asshats. Having first-in-force policies tends to prevent that sort of behavior, yet still allows for the 'race'. It just sets the finish line at 'having a raid force in zone ready to engage' instead of 'getting the boss mob to 0 hit points'. This allows the guilds in question to actually, you know, use strategy in raid fights, instead of having to zerg everything just to make sure they get the kill shot and have enough spare players to deal with trains etc. FFA results in a completely different game and raid dynamic, one that only bullies tend to enjoy (but only when they are doing the training... they're always the first to whine when they are on the receiving end).
  #52  
Old 05-01-2010, 08:32 AM
Kinamur1999 Kinamur1999 is offline
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Quote:
There is nothing in the policies that state you have to have 15. If you have 13 in zone and can handle the encounter with that many, you should engage. Sitting around waiting for another 2 players just to meet the '15 player threshold' doesn't make any sense unless you NEED those 2 players to defeat the target.
right? why would you stand around waiting for 2?

Now if you had 13 and started clearing then another guild walked in with 15 and did a camp check, could they in theory claim the raid mob from anywhere in zone since they have the force even though its being pulled/cleared by less than 15? that seems real stupid to me....
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  #53  
Old 05-01-2010, 08:32 AM
CPTMULLER CPTMULLER is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
This is a problem with your guild, not the policies. There is nothing in the policies that state you have to have 15. If you have 13 in zone and can handle the encounter with that many, you should engage. Sitting around waiting for another 2 players just to meet the '15 player threshold' doesn't make any sense unless you NEED those 2 players to defeat the target. Even so, you'd be better served clearing towards your target while you wait.

What you fail to realize is that in FFA, that 'mad dash' that you describe turns into a bar-room brawl more often than not, with opposing guilds training each other, leapfrogging, and other nasty tactics. It ends up being no fun for anyone except the players who get off on being asshats. Having first-in-force policies tends to prevent that sort of behavior, yet still allows for the 'race'. It just sets the finish line at 'having a raid force in zone ready to engage' instead of 'getting the boss mob to 0 hit points'. This allows the guilds in question to actually, you know, use strategy in raid fights, instead of having to zerg everything just to make sure they get the kill shot and have enough spare players to deal with trains etc. FFA results in a completely different game and raid dynamic, one that only bullies tend to enjoy (but only when they are doing the training... they're always the first to whine when they are on the receiving end).
No, just no.

http://project1999.org/forums/showth...hlight=meeting

read it, then speak
  #54  
Old 05-01-2010, 12:42 PM
Abacab Abacab is offline
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Quote:
Originally Posted by Kinamur1999 [You must be logged in to view images. Log in or Register.]
right? why would you stand around waiting for 2?

Now if you had 13 and started clearing then another guild walked in with 15 and did a camp check, could they in theory claim the raid mob from anywhere in zone since they have the force even though its being pulled/cleared by less than 15? that seems real stupid to me....
That's what I'm saying if we were clearing with 14, and got to the last ice giant in permafrost and another guild zones in with 15, we would literally have to cease and desist to call 30 minutes on the force with 15
  #55  
Old 05-01-2010, 02:22 PM
calaxa calaxa is offline
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Quote:
Originally Posted by Abacab [You must be logged in to view images. Log in or Register.]
That's what I'm saying if we were clearing with 14, and got to the last ice giant in permafrost and another guild zones in with 15, we would literally have to cease and desist to call 30 minutes on the force with 15
I think the current rules are you have the camp with your 14 and the other force now can call 30 minutes on you. That's what I wrote earlier. Think you are misinterpretating the rules.
  #56  
Old 05-01-2010, 02:27 PM
Audacious93c Audacious93c is offline
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Lets have your guild in the zone with 14 and let IB zone in with 15 and see what happens then.
  #57  
Old 05-01-2010, 02:50 PM
Hasbinbad Hasbinbad is offline
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Originally Posted by SerithCantSpell [You must be logged in to view images. Log in or Register.]
Inglourious Basterds is a zerg guild operating on the Project 1999 EQ EMU server. Our goal is to zerg the content of the classic era of Everquest. We strive not only to be the first to down bosses, but to cockblock other people, with more zergs, and with more pathetic people than any other organization attempting to do what we do. Inglourious Basterds adhere strictly not only to shit on the server, but to a strict internal code of douchebaggery and lots of mountain dews, which shapes how we play the game. Our member pool is fed largely from the welfare center, and we do not recruit people with friends nor familiy - this being said, we encourage our members to openly gank, screw or zergrush any individuals who show promise to raids or other guild groups. While we strive to be the "vision of sad pathetic dumb lewt whores" on Project 1999 in terms of our ethics and our non existant relations with the servers population, a 'family guild' we are not; we are dirty cheaters, and we are not what most people would call 'normal.' Show us respect and you'll get nothing, but we'd rather you give us reason to guildwar.
You have absolutely no idea how funny this actually is.
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  #58  
Old 05-01-2010, 03:14 PM
Bumamgar Bumamgar is offline
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Originally Posted by CPTMULLER [You must be logged in to view images. Log in or Register.]
Well that's a bunch of overcomplicated happy horseshit. Are the raiding guilds on this server that immature that such rules are actually needed?

I mean really, it should be pretty simple... If a guild has a force in zone working towards a target in a reasonable manner, they are first in force and should be left alone. If they are just sitting around with their thumb up their ass, then they don't have a claim to anything. Common sense, no real complicated rules should be needed, unless people are pricks and think it's ok to run over another raid when it is clear said other raid is actually progressing and not stalling.
Last edited by Bumamgar; 05-01-2010 at 03:26 PM..
  #59  
Old 05-01-2010, 03:16 PM
Kinamur1999 Kinamur1999 is offline
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Lets say if you have 7-14 people the other force can call and you get 15 minutes. if in 15 minutes you get 15 people you get an additional 15 minutes giving you the 30 minute marker.

so people under 15 get a window, and if they have a couple stragglers that catch up it extends the timer so its not like they get a lot of extra time.
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  #60  
Old 05-01-2010, 03:44 PM
Yellow Yellow is offline
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i mean shit i wuld kill the boss with 14 to prove the point that 15 isnt needed :] plus i wanna see a PUG grp kill a target and see what happens then!
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lal yellow finally with a worthwhile zing
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Did this need to be brought to the forums? no probably not, but now I know that faline is super dramatastic and that yellow is STILL the fuckin man
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