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#1
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I respect Divinity/Taken/BDA as much as anyone on this server and I am certainly a huge fan of Ninik. That being said, if you can't see why these 5 clerics are being awarded first, you are blind. IB/TMO/VD has had clerics endlessly clicking away in shifts over anywhere from 1 hour to 24+ hours at a time. No one else has put in that type of effort and as far as I am concerned effort reaps reward.
As far as Skope goes, I am not trying to be a total asshole here but last time IB/TMO had to go to VP and let everyone else have EVERY other mob on the server. VD got Trak/VS/Gore/Talendor/CT/Naggyx2/Vox/Sev/Dracho. While BDA/Taken/Divinity got a Dracho/Inny/Fay combined. You can remove variance all you want but even when there wasn't a variance look at the results. You ask for a level playing field but when you got one on a FULL REPOP and an actual Dracho/Naggy spawn before the repop look at the results. If you do not think that the IB/TMO/VDs results are indicative of what would happen with ragefire that is laughable. The guilds that are prepared and built to raid will still win in the long run because even with static spawns eventually mobs will become somewhat staggered due to some guilds taking longer htan others to kill certain mobs. Lastly, I am more than willing to help any cleric in any guild when the rotation provides their turn. | ||
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Last edited by Senaiel; 01-19-2012 at 08:57 PM..
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#2
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So far, I know of a dozen clerics in Taken/Div that need Ragefire and haven't been participating in the sockfest going on now. I can't speak for other guilds' clerics but that's a dozen clerics IB/VD/TMO didn't have to compete with. I support the rotation going on right now, but to expect the casual clerics to stay out of it after the next patch is unreasonable IMO. | |||
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#3
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edit: and I also agree that staggered repops are dumb, and completely defeat the purpose of server repops, in addition to not being classic.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 01-20-2012 at 11:49 PM..
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#4
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I mean no disrespect to casual guilds, but if a guild expects to enjoy the privilege of an uncontested spawn at any hour then it seems reasonable to ask that they be able to mobilize a raid force at any hour to claim that spawn. | |||
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#5
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Regardless, if a Ragefire spawned at 5AM while it was Divinity's/Taken's/BDA's turn in the rotation, and they didn't have enough to engage in a reasonable time frame, then it would just go to whoever was next in line, no? (Or it could just become FTE; my point is that there are mechanisms to deal with those kinds of situations). As for the situation me and the poster above mentioned, I think it was more the ridiculous lag than the fact that it was so early in the morning that made us call it quits. Or it was a combination of the two. My point is that your post was kind of tangential.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#6
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#7
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Also, gonna post this for shits and giggles and bolding the parts that are valid.
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Last edited by Dravingar; 01-21-2012 at 04:27 AM..
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#8
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Yeah, make no mistake, I think it's great that the three big guilds agreed to work something out. Anything that makes their members suffer less is an improvement for the server, and I doubt anyone wishes more suffering on the people who've wasted dozens of hours of their life in the same zone just for the chance at a ragefire. But what happens next? Do you really want the casual guilds to step in, one by one, and poopsock the spawn so that the rotation agreement has to keep being rewritten? Why not skip that part since we all recognize, especially IB/TMO, how much of a waste of time it is to "compete" over this spawn?
I keep asking this question but all I get are red herrings about how (a) small guilds are not skilled enough to kill Naggy (which is both untrue and irrelevant) and (b) small guilds will just leave Ragefire up for 15 hours straight and waste everyone's time (which no one is defending). Really?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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