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  #1  
Old 01-19-2012, 04:35 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Spout nonsense? go back and reread the posts your friend made. He posted a time frame, I corrected him. He started the RnF, I continued. You are now mad about the direction your friend turned the discussion, yet at me instead of him.

If you believe every RnF that is posted, I'm sorry. However, I don't even attend Naggy or Vox raids, I couldn't give less fucks about them. So no, I wouldn't 'race' you to him.

So yeah, there are problems with the server. 90% of us realize this, we fix what we can. What do you purpose IB/TMO do about spawn variances? Obviously this is a big issue for Divinity to get back into the raiding scene. I'm all ears about how TMO or IB can fix your raiding woes, but I am quite certain you can't name one thing anyone that actively raids/plays/shits on p99 can do to fix the variances.

Want people to stop dissing Divinity? Then perhaps they shouldn't take a discussion in the course of RnF.

Want variances changed? Perhaps you should start a petition, put up a poll and talk with guild leaders and, most importantly, Rogean.

Want Ragefire bullshit stopped? Stop being retarded and let this pre-rotation live out until more guilds get in it.

The only thing you are doing is being pissed at something else and dragging it into another thread.
You started a rant based on what I posted. I posted a suggested alternative to the proposed rotation and commented that it would be assumed naggy would die within hours of spawning. You then ranted that this would enflame clerics he has to die within nanoseconds of spawning as you guys currently do...

I could care less if you diss divinity. Feel free to continue. If you feel zerging mobs makes you superior in any way that's your perogative. You have brought nothing of any value to this thread.
  #2  
Old 01-19-2012, 04:40 PM
Autotune Autotune is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
You started a rant based on what I posted. I posted a suggested alternative to the proposed rotation and commented that it would be assumed naggy would die within hours of spawning. You then ranted that this would enflame clerics he has to die within nanoseconds of spawning as you guys currently do...

I could care less if you diss divinity. Feel free to continue. If you feel zerging mobs makes you superior in any way that's your perogative. You have brought nothing of any value to this thread.
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
hours? try seconds-minutes. No cleric wants naggy up for "hours".
hardly a rant, you proposed naggy be left up for hours, meaning longer the next cleric has to wait for ragefire.

I posted a time that naggy would die, to benefit all clerics left needing an epic.

you followed with

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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
yes next time he's up i'll start my stop watch and see if you mobilize kill him within seconds/minutes. i've seen the precision of those raids and it leaves alot to be desired...
Who did what again? Who brought what guild up first?

I spoke for all clerics, even yours. Also, you should work on that imagination, it's running wild.
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  #3  
Old 01-19-2012, 04:50 PM
maverixdamighty maverixdamighty is offline
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Within hours implies 0 minutes to a few hours. Same time frame he is currently killed
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Old 01-19-2012, 04:58 PM
Jarnauga Jarnauga is offline
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  #5  
Old 01-19-2012, 05:05 PM
Splorf22 Splorf22 is offline
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So I had a long thread about popping server mobs at once and disabling variance. But you know, the more I think about it, the more I think the raid scene at project 1999 is unfixable, and it all comes down to supply and demand.

The simple reality is that we have a huge overcrowding at the high end because we have a huge fraction of "hardcore" players compared to "casuals". We probably have over 500 players of level 50+ on the server who would be willing to kill raid targets if they were just sitting up in their zones for days at a time. Meanwhile high end EQ is designed for maybe 2-3 guilds of perhaps 50-75 members who can each field 40+ man raid forces on any given night, i.e. a total of 150-200 total players.

So we have maybe three times the number of raid level players the server is designed to support, i.e. massively increased demand, while the supply of raid mobs remains the same. When demand is higher than supply, price increases, and since EQ is not really that hard of a game price comes in time spent poopsocking rather than skill. Currently you have the 1/3 or so of players who want the phat loots the most in TMO/IB and the other 2/3 of the players who don't care so much in Taken/BDA/etc. (VD is about 50/50 hardcore and not-so-hardcore which makes us an interesting point imo). We can talk about rotations and linked spawns and variance (and I think the current system can be vastly improved) but the simple reality is we have too many players for not enough epics. Verant designed a system where players would "compete" in whatever way they could for limited resources rather than having instances.

I've finally come to the conclusion that the real solution is VELIOUS. From what I understand it'll triple the amount of raid content available . . which would almost perfectly fix our problem. So if you guys wanna fix the raid scene here, do whatever you can to get Velious out ASAP.
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